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[ 7 posts ] |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Framecount Speed problem
i have made a new weapon (rocket launcher) and the frames move too fast. id like for it to fire and then show the rocket launcher without the rocket on the end for atleast 1-2 seconds. so i trying increasing the framecount from 2 to 20, the 000 frame with the rocket launcher and rocket attached, then 1-19 without it. and same thing. is there a way to incorperate lifetime to the framecount like you would with a pyro effect, or a start/stop time ? thankyou in advance. its 3:42am lol
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Thu Jul 10, 2008 6:42 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Framecount Speed problem
I believe that you could make the rocket be the mag and give it a fairly long reload time. try that, see if it works.
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Thu Jul 10, 2008 6:49 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Framecount Speed problem
thanks , im pretty sure thatl work, just take some muckin around on my part as im pretty hopeless with axis's lol. no wait. i just tryed it, and how do i get the rocket/mag to not eject onto the floor :/
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Thu Jul 10, 2008 6:58 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Framecount Speed problem
hmm... maybe make it eh.... make it eject at a very low position? For example, make it eject out of the screen below ground instead of out of the gun (Make the Vertical ejection offset a very high number in one direction(negative or positive, i can't remember)). that would probably work, except on tall areas.
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Thu Jul 10, 2008 7:15 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Framecount Speed problem
There is code in the Blunderbuss to not drop the mag, I think. Or maybe that was the noshells thing.
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Thu Jul 10, 2008 7:17 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Framecount Speed problem
thanks peoples. i kinda lack the ability to think outside the box.
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Thu Jul 10, 2008 7:26 pm |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: Framecount Speed problem
thnx alenth, your right, so i used that and now it works 100% now
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Thu Jul 10, 2008 7:57 pm |
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