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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Reverse Damage?
Back in build 13 there was a robot who took reverse damage from any damage not involving blunt force. Is it possible to create such a robot in this build?
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Tue Jul 08, 2008 2:32 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Reverse Damage?
It might have used The Last Banana's healing code, which used emitter. So it might work, but it could be a little glitchy.
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Tue Jul 08, 2008 2:50 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Reverse Damage?
Well if you only want it to effect the one actor, just give him a special entry/exit wound that has emissiondamage = something negative. Takes like 5 seconds.
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Tue Jul 08, 2008 3:07 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Reverse Damage?
You just reminded me! I fully converted the "Warbot' for build 20 a while ago. I will release it soon, I just need to make images. In the mean time, here it is for testing. You can check out the code, too. (I must say that I didn't make this, the original creator is responsible for its content. All I did was change the code for B20, and make some small tweaks including gold cost.)
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Tue Jul 08, 2008 5:51 am |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Reverse Damage?
I did that for my sand coalition(probably never going to post). Here is the emission code i used. Code: EmissionEnabled = 1 EmissionCountLimit = 5 EmissionsIgnoreThis = 1 ParticlesPerMinute = 100 BurstSize = 17 BurstScale = 1 BurstDamage = 5 BurstTriggered = 1 EmissionDamage = -1 It does 5 damage on hit, then it heals 1 damage each emission for 5 emissions.
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Tue Jul 08, 2008 9:50 am |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: Reverse Damage?
so by that same principle, you could make a Sprayer that heals people?
that could be handy
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Tue Jul 08, 2008 1:48 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Reverse Damage?
Mikromancer wrote: so by that same principle, you could make a Sprayer that heals people?
that could be handy NO. NO YOU CAN'T.
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Tue Jul 08, 2008 1:54 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Reverse Damage?
you could when data gives us control of wounds...so to you i say....
MAYBE SOME DAY. JUST NOT NOW.
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Tue Jul 08, 2008 2:19 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Reverse Damage?
But.. Data does give us control of wounds. The reason this can't be used to make a gun that heals people is because bullets hurt people. No matter what. The individual actors have their own specific individual wounds, which say how much damage they take from the bullets. Bullets don't get any say in how much damage they do.
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Tue Jul 08, 2008 5:14 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Reverse Damage?
Well, yes, he gives us control of actor wound, but i'v heard some talk about having custom wounds that each gun inflicts. Hold on i'll find one... Found it: numgun wrote: NeoSeeker wrote: AHH someone implement the knife :/ I left that out on purpose until I get control over wounds. I want it to stun the enemy when stabbed with. I'm pretty sure that what he was talking about
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Tue Jul 08, 2008 5:59 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Reverse Damage?
That is from NUMGUN. See his name there?
Not DATA, y'know, the one who makes the game?
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Tue Jul 08, 2008 7:37 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Reverse Damage?
tosty wrote: I did that for my sand coalition(probably never going to post). It does 5 damage on hit, then it heals 1 damage each emission for 5 emissions. I still have that pack you whipped up, definitely a very nifty way you coded them. Too bad a healing sprayer couldn't be made, though. A small repair-bay would have to be modded up if it were possible.
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Tue Jul 08, 2008 10:16 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Reverse Damage?
But see, if he did it that way, it would require totally changing the way the game does any kind of damage.
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Wed Jul 09, 2008 1:16 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Reverse Damage?
I remember Data saying that Lua actually lets the guns themselves cause unique wounds.
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Wed Jul 09, 2008 2:21 am |
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