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[ 7 posts ] |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Limbpath weirdness
I know everyone else has trouble with this, but if anyone can help me get my limbpaths working I would be very grateful, I'm not quite sure what's wrong, but i'm guessing that since i changed the positions of the limbs on the body but used the Stock "soldier" limbpaths that they are somewhat fudged.
If you can help, reply, or PM me and i'll send you a copy of the mod
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Fri Jul 04, 2008 7:11 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Limbpath weirdness
Does the leg move wierd? Might have to do with the joint offsets... Are you using the offset tool?
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Sat Jul 05, 2008 3:30 am |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: Limbpath weirdness
not sure entirely, but i havent changed the shape or length of any limbs so far, just their position on the body... and for that matter i did change the shape and size of the torso.....
i am using an offset viewer, but it doesnt help if i dont know what is going on...
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Sat Jul 05, 2008 9:51 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Limbpath weirdness
The only offset viewer I trust is Microsoft Paint.
So, you didn't edit any of the offsets IN the actual leg code, right? You only changed the parent offset on the main actor?
DON'T change any of the leg offsets in the leg code and expect it to work with normal walkpaths.
If you want to change the position of the leg on the body, do it with the parent offsets in the main actor's code.
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Sat Jul 05, 2008 9:23 pm |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: Limbpath weirdness
yeah, i generally dont touch anything new without making a test-copy beforehand. all i did was muck around with the offsets that are included in the AHuman bit, after i got the offsets in the right place i did a dumb thing and overwrote my main copy without fully testing it...
but seeing as how the main copy wasnt working either it might not have mattered.
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Sun Jul 06, 2008 5:35 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Limbpath weirdness
zalo wrote: The only offset viewer I trust is Microsoft Paint.
So, you didn't edit any of the offsets IN the actual leg code, right? You only changed the parent offset on the main actor?
DON'T change any of the leg offsets in the leg code and expect it to work with normal walkpaths.
If you want to change the position of the leg on the body, do it with the parent offsets in the main actor's code. If you ignore him, all that will happen is that the leg will only be in the offset position for one frame, and go back to where it was before. I think. Best just to listen to him though, Zalo's an awesome modder, especially when it comes to offsets!
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Tue Jul 08, 2008 6:16 am |
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Mikromancer
Joined: Wed Jun 25, 2008 7:48 am Posts: 61 Location: your mother's basement
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Re: Limbpath weirdness
screw it, i'm gunna upload the mod so people can play with it,
i dont have the sprites all done, and i dont even have a base sprite for the medium and heavy armor, but the rest works basically how i wanted it to, except for the bloody crouch limbpath
all credit for the Sounds goes to dynamix probably for the weapon sprites too,
feel free to consider this open for perusal/modification if you want to take it over, just dont forget to credit the sounds to dynamix
edit: wow, that's bigger than i thought, sorry bout that
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Tue Jul 08, 2008 1:39 pm |
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