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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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A few noobish qustions from a noobish modder
If you didn't read the title I have a few noobish questions:
1. what are atom groups? (what do they do and stuff)
2. how do you spawn actors (in mid game) for players 3 and 4? (when playing multi-player games with 3 or more players)
3. how do add stuff to the misc. tab in the buy menu?
4. do x,y offsets start (0,0) in the center of the sprite or in the top left corner?
thanks in advance for your time and patience ,
~Roon3
P.S. I understand most of the code except for the atom groups part.
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Sun Jun 22, 2008 11:30 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: A few noobish qustions from a noobish modder
1. It's the collision area of the sprite, or in case of a foot, the area that collides with the terrain.
2. Not sure. There's only two teams available though.
3. Don't think it's possible, but try going "AddToGroup = Misc." on the object. Might work, might not.
4. SpriteOffset starts on the top right corner, everything else (I think) starts from the SpriteOffset.
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Sun Jun 22, 2008 12:34 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: A few noobish qustions from a noobish modder
Thanks a lot for your time and patience shook but I have another question what do the "Auto Generate", "Trail Length", "Material" and "Resolution" variables mean? also only object with the same depth collide right?
Yours, ~Roon3
P.S. ill check the misc. thing my self.
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Sun Jun 22, 2008 12:37 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: A few noobish qustions from a noobish modder
I'm not sure about Auto Generate and Resolution, as i've never really fiddled with them, but Trail Length is how many pixels long the trail of an MOPixel can be at max, but the trails length will never exceed the amount of pixels traveled per frame. Material is basically what material the object is made of, and affects various physical properties, such as friction, bounciness, structural integrity (Hardness)...
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Sun Jun 22, 2008 12:49 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: A few noobish qustions from a noobish modder
I Think you didn't understand me correctly I meant what do those 4 variables do when they are under the atom group class? I.E. Code: [tab] AddAtom = Atom [tab] [tab] material = blablabla [tab] [tab] TrailLength =blablabla etc....
^the MPAM uses these vars if you want to take look also, does the offset variable = the collision point in the atom group? thanks again, ~Roon3
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Sun Jun 22, 2008 1:14 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: A few noobish qustions from a noobish modder
Roon3 wrote: I Think you didn't understand me correctly I meant what do those 4 variables do when they are under the atom group class? That's exactly what i meant. You simply can't find those variables outside an atom or an atomgroup Let's take the atom of an MOPixel for reference... Code: Atom = Atom Material = Material <--- Means that the material the bullet is made of is a Material. (Confusing, but don't mind it) CopyOf = Bullet Metal <--- Tells CC that the bullet is made of Bullet Metal, which is a very weak material. Only means something when the bullet "rests". TrailColor = Color <--- Trail color. Quite obvious. R = 155 G = 155 B = 155 TrailLength = 25 <--- How many pixels long the trail behind the pixel itself can be at max, although it'll never exceed the amount of pixels traveled per frame. Makes sense now?
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Sun Jun 22, 2008 4:13 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: A few noobish qustions from a noobish modder
Yes shook it does make sense now, thank you for all your time and patience now i can finally start modding. Thank you very very much, ~Roon3 Edit: one last question what does "DeepGroup = AtomGroup" do?
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Sun Jun 22, 2008 6:27 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: A few noobish qustions from a noobish modder
If i'm not entirely wrong, it's the part of an object that erases terrain on contact. Don't know exactly what's up with it though. And no problem
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Mon Jun 23, 2008 10:27 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: A few noobish qustions from a noobish modder
It allows the object to stack on top another active object (or MO), though it can push the object way down and eat through ANY material.*
I don't know what changing the X and Y variables does though, I think it had something to do with the size of the object.
EDIT: *It doesn't eat through terrain on it's own, if their is a MO pushing it down it will get pushed throuygh the terrain, erasing it as shook said. I don't know if this is a glitch or if it is programmed but I consider it a glitch.
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Tue Jun 24, 2008 3:03 pm |
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