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 Zerg Bunkers 
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Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
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Post Re: Zerg Bunkers
I was thinking more of a tiled rain/snow texture as another background layer but constantly scrolling downwards.


Thu May 22, 2008 1:00 pm
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Joined: Mon Feb 18, 2008 12:51 am
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capnbubs you win the award of me having your cyber babies. That background generator is the godliest thing I have seen for spriting.


Fri May 23, 2008 3:23 am
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Joined: Tue Jul 03, 2007 12:33 am
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Kigali wrote:
capnbubs you win the award of me having your cyber babies.

Is it a baby on a stick?


Fri May 23, 2008 1:14 pm
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Joined: Mon Feb 18, 2008 12:51 am
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Well it's actually however capnbubs wants it. Fried, raw, baked, medium rare, sauteed, black, white, red, green, etc.


Fri May 23, 2008 9:08 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Kigali wrote:
Well it's actually however capnbubs wants it. Fried, raw, baked, medium rare, sauteed, black, white, red, green, etc.

Rainbow please.

Oh, will there be any unique modules?


Fri May 23, 2008 9:10 pm
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Like what? You suggest it I'm sure I could make it.


Fri May 23, 2008 10:01 pm
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Kigali wrote:
medium rare

Lawl, medium-rare baby-onna-stick.

Crispy skin.
Fresh insides.


...

Enough of this conversation.


Sat May 24, 2008 9:21 am
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Joined: Sat Aug 25, 2007 5:50 am
Posts: 319
Location: Planet Telex
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Post Re: Zerg Bunkers
There's the door, get out.

But metal chao, I meant it would make shadows and etc.,
It simply wouldn't be active particles within the game.

...

Oh forget it.

[/conversation]


Mon May 26, 2008 12:47 pm
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