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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Buyable = 0, A question
Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)
Thanks, ~Roon3
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Wed May 21, 2008 12:22 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Buyable = 0, A question
No, but there's a workaround.
1. Make a Bunker module that's entirely transparent. 2. Make the object the child object 3 Make offsets as X = 0 Y = 0
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Wed May 21, 2008 12:31 pm |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: Buyable = 0, A question
EDIT: Beat me to it ...
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Wed May 21, 2008 12:41 pm |
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Tea
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Re: Buyable = 0, A question
Roon3 wrote: Is there a way to make an object not buy able but still be able to deploy it in the bunker creation menu (talking about actors, guns, etc.)
Thanks, ~Roon3 I don't quite understand why on earth you'd want to do that.
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Wed May 21, 2008 4:16 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Buyable = 0, A question
Maybe for a AHuman/ACrab brain?
Buying more ingame would be kind of weird.
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Wed May 21, 2008 7:22 pm |
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