Re: Is there any way to change what the AI uses?
It seems a more of a fish giving tutorial then a teaching you how to fish tutorial.[/quote]
What do you mean? Giving you a fish would be you giving us your folders and we make it for you. That is a good tutorial. A tutorial shouldn't do it all for you. It should teach you how to do it.
BUT if you want, I'll do step by step instructions for you.
1. Open your mod folder.
2. Open Index.ini
3. Copy ALL of it from DataModule down to the bottom.
4. Unless you want two copies of the mod, put // at the beginning of each line.
5. Close Index.ini
6. Go back to the main CC folder.
7. Open Base.rte.
8. Open Index.ini.
9. Go to the second to last line, right above Activities.ini
10. Paste the thing in there.
11. Close Index.ini.
12. Open Activities.ini.
13. Go to the bottom of the file.
14. Go up a bit until you see AddActivity = GABaseDefense.
15. Here's the harder part.
Code:
16. Find this piece of code:
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Light
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Medium Digger
Here's a list of what each thing does
1. AddAttackerSpawn = ACDropShip
This says what type of thing that holds the enemies.
2. CopyOf = Drop Ship MK1
This says the name of what holds the enemies.
3. AddInventory = AHuman
This says the type of thing enemy.
4. CopyOf = Soldier Light
This says the name of the enemy.
5. AddInventory = HDFirearm
This is the type of thing the enemy holds.
6. CopyOf = SMG
This says the name of what the soldier is holding.
For example, if you put your activities as:
Code:
AddAttackerSpawn = AHuman
CopyOf = KMF Officer
AddInventory = HDFirearm
CopyOf = KMF Silencer
Then KMF Officers would drop from the sky, carrying KMF Silencers.