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 Built in Devices. 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Built in Devices.
Gah DAMN MY ENGLISH!!! *throws it out the window and stabs it with the window shards*

Image

That big engine is another jetpack part attached! It is a "weapon" thats part of the actor itself that can be controlled by the player, but it doesn't count as a hand held piece of equipment


Wed Jan 16, 2008 1:30 am
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REAL AMERICAN HERO
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Post Re: Built in Devices.
Then you're asking for something impossible. Actors have control of two things on their body; the jetpack, and their gun. Nothing else.

You can't just add a new controllable aspect of the gun willy-nilly. It doesn't work that way.


Wed Jan 16, 2008 1:32 am
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Post Re: Built in Devices.
Have fun with that.


Wed Jan 16, 2008 1:34 am
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Post Re: Built in Devices.
Grif wrote:
Then you're asking for something impossible. Actors have control of two things on their body; the jetpack, and their gun. Nothing else.

You can't just add a new controllable aspect of the gun willy-nilly. It doesn't work that way.
Whats to say you couldn't forgo the jetpack in lieu of a weapon arm :/


Wed Jan 16, 2008 1:38 am
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Post Re: Built in Devices.
This kid wants a jetpack, gun, AND a controllable extra thruster. Simultaneously.

Also, what's to say you can't have a jetpack as your gunarm? The fact that you can't set the emissionangle of jetpacks, mayhaps?


Wed Jan 16, 2008 1:58 am
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Post Re: Built in Devices.
But the thing is: Is it possible to make it part of the actor? so when you switch it out it doesn't disappear?


Wed Jan 16, 2008 1:58 am
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Post Re: Built in Devices.
DSMK2 wrote:
But the thing is: Is it possible to make it part of the actor? so when you switch it out it doesn't disappear?


you could make an invisible particle as your weapon and sprite the jetpack into the body.


Wed Jan 16, 2008 1:59 am
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Post Re: Built in Devices.
...

Why do I even post in here anymore? He seemed to be saying that he wanted to use the attached gun at the same time as a normal gun.

Anyways. I guess that would work, though it would be sort of awkward doing the offsets.

And the guns would only really work for that one actor.


Wed Jan 16, 2008 2:02 am
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Post Re: Built in Devices.
rebirth12345 wrote:
DSMK2 wrote:
But the thing is: Is it possible to make it part of the actor? so when you switch it out it doesn't disappear?


you could make an invisible particle as your weapon and sprite the jetpack into the body.


What.

Do you even understand what he's asking?

Anyways, here, OP, here's the closest I can get to your original suggestion:

Don't touch the jetpack. At all. Leave it totally alone.

Make the primary weapon whatever you like. But give it a low NoSupportFactor, and make it OneHanded = 1.

Now, create a new gun. One without any actual direct emissions (delete RegularRound and TracerRound parts from the magazine). Now, create an emitter. AddEmitter = AEmitter ON TO the second gun.

Now, make the new gun use Null.bmp as a sprite, give the emitter the sprite of the extra part, and then use AddToGroup = Shields for the second gun.

Now, you effectively have your jetpack, your gun, and a shield, which also emits particles. To turn it off, just switch to a weapon that isn't onehanded.


Wed Jan 16, 2008 2:03 am
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Post Re: Built in Devices.
Hmmm... I'll see what I can do...


Wed Jan 16, 2008 2:14 am
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Post Re: Built in Devices.
Or maybe the gun shoots off part of one of his own limbs and gibs making a huge explosion!


Thu Jan 17, 2008 3:46 am
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Post Re: Built in Devices.
How is that in anyway what he wanted?

Besides, the huge explosion would kill the actor?


Thu Jan 17, 2008 4:00 am
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Post Re: Built in Devices.
ColeScheffler wrote:
Or maybe the gun shoots off part of one of his own limbs and gibs making a huge explosion!


or gibs into a emitter so powerful, that it literally makes him fly


Thu Jan 17, 2008 1:14 pm
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Post Re: Built in Devices.
Okay, let's put it this way:
Currently, what you want to do is impossible.
BUT.
There is a way to bring down a bit of the impossibility like so:
You can have him spawn with a gun with very high jointsrength, making it hard to break off.
You can also keep the jetpack on the back... Just make the gun invisible.
However, this means that you'll have to switch to the jetpack like a gun when you want to use it, and push the fire button to make it run.
Other than that, it'll work.


Fri Jan 18, 2008 5:00 am
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