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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Need help with activities. ini
I want the AI to use the dummy dreadnoughts, and i know how to set mod actors as enemies, but it the dreadnoughts do not work, can someone help?
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Sat Jan 05, 2008 12:04 am |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Need help with activities. ini
10050 wrote: I want the AI to use the dummy dreadnoughts, and i know how to set mod actors as enemies, but it the dreadnoughts do not work, can someone help? Let's see. OK I'm copying GRIF's stuff so ok. MODS open Base.rte/index.ini Copy all the IncludeFile = whatever.rte/[file] put it in the base index above activiries now search for AHuman in the mod rte ini now copy it's instance name, and put it in AddAttackerSpawn = [can be ahumans ACdropships or ACRockets] CopyOf = [name of craft AddInventory = AHuman CopyOf = [HERE IS the actor's name AddInventory = HDFirearm CopyOf = [weapon name here(includes diggers] AddInventory = HeldDevice CopyOf = [shield name here] as for dreadnaughts, look in the ini's and do what i said
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Sat Jan 05, 2008 12:15 am |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Need help with activities. ini
thats not exactly wat i needed, i know how to do that, but u gave me an idea. I'm going to check to see what the Dreadnought is called. it might not be an Ahuman.
Edit. Okay, I reread your post, im going to try it, thx.
Last edited by 10050 on Sat Jan 05, 2008 12:21 am, edited 1 time in total.
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Sat Jan 05, 2008 12:19 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Need help with activities. ini
It's ACrab.
4 legs?
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Sat Jan 05, 2008 12:20 am |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Need help with activities. ini
It worked! The problem was wat trouserdemon said, it IS an ACrab, not a Ahuman, thx guys.
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Sat Jan 05, 2008 12:28 am |
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rebirth12345
Joined: Mon Dec 24, 2007 4:41 pm Posts: 125 Location: in a world called Earth
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Re: Need help with activities. ini
10050 wrote: It worked! The problem was wat trouserdemon said, it IS an ACrab, not a Ahuman, thx guys. GR...... forgot ACRAB!!! Also Rockets:ACRocket Dropships:ACDropship
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Sat Jan 05, 2008 12:34 am |
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Artheon
Joined: Fri Dec 14, 2007 11:05 pm Posts: 2
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Re: Need help with activities. ini
Okay, I successfully managed to add the dreadnought as well, but when trying to do this with custom stuff, it crashes without any particular error message. I added the liberator ini file to index.ini in base.rte, and then added it as an actor, but when I try to start a skirmish, it crashes.
Any ideas? Most probably; what am I forgetting?
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Sun Jan 06, 2008 11:14 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Need help with activities. ini
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Mon Jan 07, 2008 12:09 am |
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Artheon
Joined: Fri Dec 14, 2007 11:05 pm Posts: 2
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Re: Need help with activities. ini
Appreciate the prompt, if a bit unecessarily sharp reply.
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Mon Jan 07, 2008 12:19 am |
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