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 Challenge. 
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Challenge.
Get this goddamn code to work right.
Code:
DataModule

AddDevice = HDFirearm
   CopyOf = AK-47
   InstanceName = AK-47G
   Magazine = Magazine
   CopyOf = Magazine AK-47
      TracerRound = Round
      CopyOf = Round Cannon
         Particle = TDExplosive
         CopyOf = Frag Shell
            SpriteFile = ContentFile
               FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp
            TriggerDelay = 3000
         FireVelocity = 40
      RTTRatio = 9


This code WILL load, jsut put it in it's own Index.ini in it's own .rte.

This code does NOT function, I wanted it to override the TracerRound.


Tue Dec 18, 2007 2:11 am
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Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
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Post Re: Challenge.
While I didn't finish narrowing down the specific problem, I'd guess that the code is pulling to/from something it shouldn't while traveling through so many different entries. Have you tried to build your tracer round from scratch from the components you're calling on*?

*Instead of making copy ofs


Tue Dec 18, 2007 4:18 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Challenge.
Tim did it with a separate mag.

14 lines.


Tue Dec 18, 2007 4:22 am
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