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Trouble with Rounds in B19
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The Pope Man
Joined: Fri Dec 22, 2006 10:14 am Posts: 29 Location: California, USA, Earth, Sol System
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Trouble with Rounds in B19
I am a noob having trouble with creating a custom round type, no matter what I do I cant get it to work in-game, I have tried copying base files, checked the "The Ultimate Modding Tutorial" by Electrolan, looked at templates, it just doesn't fire anything. Here is my Ammo.ini : Code: AddAmmo = Round InstanceName = Round .50 ParticleCount = 1 Particle = MOPixel InstanceName = Particle .50 Mass = 0.014 RestThreshold = 500 LifeTime = 2000 Sharpness = 350 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 40 Shell = MOSParticle CopyOf = Casing Tsu FireVelocity = 850 ShellVelocity = 8 Separation = 5
AddAmmo = Round CopyOf = Round .50 InstanceName = Round .50 Tracer ParticleCount = 1 Particle = MOPixel CopyOf = Particle .50 InstanceName = Particle .50 Tracer RestThreshold = 500 LifeTime = 2000 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 247 G = 247 B = 247 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 120
AddAmmo = Magazine InstanceName = Magazine Tsu Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Tsunami.rte/TsuMag.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = 0 ParentOffset = Vector X = 5 Y = 1 DrawAfterParent = 0 RoundCount = 5 RTTRatio = 10 RegularRound = Round CopyOf = Round .50 TracerRound = Round CopyOf = Round .50 Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 2
I would be very pleased if anyone would help me.
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Tue Dec 11, 2007 3:15 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Trouble with Rounds in B19
Eh, could you be a bit more specific in the error you're getting? The only thing that I see could be a problem is the: Code: Shell = MOSParticle CopyOf = Casing Tsu Maybe the casing isn't defined before the round?
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Tue Dec 11, 2007 3:34 am |
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The Pope Man
Joined: Fri Dec 22, 2006 10:14 am Posts: 29 Location: California, USA, Earth, Sol System
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Re: Trouble with Rounds in B19
Control wrote: Eh, could you be a bit more specific in the error you're getting? The only thing that I see could be a problem is the: Code: Shell = MOSParticle CopyOf = Casing Tsu Maybe the casing isn't defined before the round? No, I have it initializing the effects first, and for errors; I don't get any errors when starting, all that happens is when I try to fire it, nothing comes out, but the shell discharges and the muzzleflash flashes. I basically copied the variables from the template then modified them, tried my weapon; didn't work, tried the template weapon; worked perfectly.
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Tue Dec 11, 2007 3:47 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trouble with Rounds in B19
FireVelocity = 850?
It's going to fast to be seen, lol.
Seriously, make it 80, I bet you'll see it.
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Tue Dec 11, 2007 3:52 am |
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The Pope Man
Joined: Fri Dec 22, 2006 10:14 am Posts: 29 Location: California, USA, Earth, Sol System
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Re: Trouble with Rounds in B19
Grif wrote: FireVelocity = 850?
It's going to fast to be seen, lol.
Seriously, make it 80, I bet you'll see it. look at the InstanceName again, then you will understand plus, the FireVelocity of the 7.62x39 (AK-47) Ammo is only 110
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Tue Dec 11, 2007 4:05 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Trouble with Rounds in B19
Seriously, turn down the FireVelocity. It's going so fast you can't see it.
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Tue Dec 11, 2007 4:30 am |
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The Pope Man
Joined: Fri Dec 22, 2006 10:14 am Posts: 29 Location: California, USA, Earth, Sol System
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Re: Trouble with Rounds in B19
Control wrote: Seriously, turn down the FireVelocity. It's going so fast you can't see it. but it isn't leaving damage in clone tissue or the scene material, I fire it at grass and nothing happens to the grass sprites. just to check, I'll lower the FireVelocity and see if it makes a difference.
Last edited by The Pope Man on Tue Dec 11, 2007 4:34 am, edited 1 time in total.
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Tue Dec 11, 2007 4:32 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trouble with Rounds in B19
Protip: Try our advice before automatically dismissing it as not being the problem.
Believe it or not, Control and I actually DO know a little bit about the game.
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Tue Dec 11, 2007 4:33 am |
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The Pope Man
Joined: Fri Dec 22, 2006 10:14 am Posts: 29 Location: California, USA, Earth, Sol System
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Re: Trouble with Rounds in B19
Grif wrote: Protip: Try our advice before automatically dismissing it as not being the problem.
Believe it or not, Control and I actually DO know a little bit about the game. you posted that just as I edited, but yes, I have seen both of your works, funny thing is, it was control's template weapon that I based mine on Heh, thanks guys, that worked, I guess I should take any advice given to me if I'm desperate enough to ask for help.
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Tue Dec 11, 2007 4:35 am |
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