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 Mag Shotty 
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Joined: Tue Nov 13, 2007 9:45 pm
Posts: 27
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Post Mag Shotty
I am wondering if anoyne can proofread my first mode? Thx in advance


Attachments:
File comment: AddDevice = HDFirearm

InstanceName = Magnum Shotty

AddToGroup = Weapons

Mass = 12

HitsMOs = 0
GetsHitByMOs = 1

SpriteFile = ContentFile
FilePath = Base.rte/Mag Shotty/MagShot
FrameCount = 2

SpriteOffset = Vector
X = -12
Y = -4

EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal

GoldValue = 50

AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 4
Depth = 10
DeepCheck = 1

JointStrength = 75
JointStiffness = 0.5

JointOffset = Vector
X = -7
Y = 2

DrawAfterParent = 0

X = 5
Y = 7
SharpStanceOffset = Vector
X = 9
Y = 1
SupportOffset = Vector
X = 3
Y = 2

SharpLength = 300

Magazine = Magazine
CopyOf = Magazine AK-47

Flash = Attachable
CopyOf = Muzzle Flash SMG

FireSound = Sound --- Sounds.
AddSample = ContentFile
FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
AddSample = ContentFile
FilePath = Base.rte/Devices/Shotguns/Blam.wav

EmptySound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/EmptyClick3.wav

ReloadStartSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadStart.wav

ReloadEndSound = Sound
AddSample = ContentFile
FilePath = Base.rte/Devices/ReloadEnd.wav

RateOfFire = 120

ReloadTime = 1000

FullAuto = 0

FireIgnoresThis = 1

ShakeRange = 30

SharpShakeRange = 10

NoSupportFactor = 6

ParticleSpreadRange = 1

ShellSpreadRange = 8

ShellAngVelRange = 2

MuzzleOffset = Vector
X = 23
Y = -3

EjectionOffset = Vector
X = 10
Y = -2

AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 6
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Shard Metal Rust Micro
Count = 10
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Shard Metal Grey Micro
Count = 14
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small J
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small H
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibWoundLimit = 3

Mag Shot.bmp [1.33 KiB]
Downloaded 99 times
Wed Nov 14, 2007 9:47 pm
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Joined: Tue Nov 13, 2007 9:45 pm
Posts: 27
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Post Re: Mag Shotty
First is the weapons .ini
This is the Ammo.ini


Attachments:
File comment: AddEffect = Attachable
InstanceName = Gun Template Muzzle Flash
Mass = 0.0001
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Effects/MuzzleFlash03.bmp
FrameCount = 2
SpriteOffset = Vector
X = -2
Y = -6
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 2
Depth = 100
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Air
Resolution = 3
Depth = 100
DeepCheck = 0
JointStrength = 10000
JointStiffness = 1
ScreenEffect = ContentFile
FilePath = Base.rte/Effects/Smokeball01.bmp
DrawAfterParent = 0

AddAmmo = Round
InstanceName = Round SMG
ParticleCount = 1
Particle = MOPixel
InstanceName = Particle SMGZ
Mass = 0.008
RestThreshold = 500
LifeTime = 1500
Sharpness = 450
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 143
G = 143
B = 143
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 155
G = 155
B = 155
TrailLength = 25
Shell = MOSParticle
CopyOf = Casing
FireVelocity = 95
ShellVelocity = 10
Separation = 5

AddAmmo = Round
CopyOf = Round SMG
InstanceName = Particle SMG TracerZ
ParticleCount = 1
Particle = MOPixel
CopyOf =Particle SMGZ
InstanceName = Particle SMG TracerZ
RestThreshold = 500
LifeTime = 1500
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 47
G = 47
B = 47
Atom = Atom
Material = Material
CopyOf = Bullet Metal
TrailColor = Color
R = 255
G = 255
B = 159
TrailLength = 45

AddAmmo = Magazine
InstanceName = Magazine SMGZ
Mass = 2 // kg
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Mag Shotty/Mag
FrameCount = 1
SpriteOffset = Vector
X = -3
Y = -4
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Tech
Resolution = 3
Depth = 1
DeepCheck = 1
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = -3
ParentOffset = Vector
X = 1
Y = 0
DrawAfterParent = 0
RoundCount = 30
RTTRatio = 4
RegularRound = Round
CopyOf = Round SMG
TracerRound = Round
CopyOf = Particle SMG TracerZ

Mag.bmp [1.12 KiB]
Downloaded 94 times
Wed Nov 14, 2007 9:53 pm
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