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 'Cash For Kills' concept 
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: 'Cash For Kills' concept
Electroclan wrote:
With Data revealing that gamemodes for CC won't be far off, this will be a great one.

Players start out with 2000oz of Gold, and they get cash equal to the target they destroyed. No Gold will be on the field, and both players fight until one loses all cash.

I LOVE YOU FOR THIS IDEAR!


Fri Sep 21, 2007 11:02 pm
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Joined: Thu Dec 07, 2006 7:21 pm
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Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Post Re: 'Cash For Kills' concept
This is how it works, kill actor, he gibs tiny friendly actor, and he gibs small piece of gold, that collides with said tiny actor. Tiny actor dies quickly of some emitter or something.

The end.


Fri Sep 21, 2007 11:40 pm
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Post Re: 'Cash For Kills' concept
Electroclan wrote:
With Data revealing that gamemodes for CC won't be far off, this will be a great one.

Players start out with 2000oz of Gold, and they get cash equal to the target they destroyed. No Gold will be on the field, and both players fight until one loses all cash.
Perfectly good compromise, IMO. Good thinking, EC


Sat Sep 22, 2007 2:45 pm
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Joined: Mon Apr 02, 2007 11:08 pm
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Post Re: 'Cash For Kills' concept
Father Venn wrote:
TheLastBanana wrote:
Okay, just thought I'd throw tis in:
Cash-per-shot concept...
One of the BurstWound particles is a no-mass, no-sharpness, invisible gold particle.
It comes out extremely quickly, thus going through terrain, and hits the actor who shot it, giving them gold.
Only downside is if somebody gets in the way...

If it went fast enough there is only like a .1% chance of someone actually getting in the way.


I have been doing a lot of like....collision programming and the problem is that if things are going to fast there is a chance that it wont register a collision, thus is why in game programming if you were to shoot a gun in like halo it makes a line directly at what you shot instead of firing an object called a "bullet" quickly because the object might just go through the person without noticing and ever thought a wall.


Sun Sep 23, 2007 7:01 pm
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Joined: Thu Sep 27, 2007 8:43 pm
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Location: At my PC, playing Cortex Command
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Post Re: 'Cash For Kills' concept
You could make a "mercenary" gamemode, or create a mercenary-themed campaign game. Instead of being a very wealthy/important figure with their brain preserved, you're just an opportunist looking for work. Instead of a brain, you have a logistics computer in your base- or you can be a disembodied brain too, just the brain of a mercenary figure who won't die! :lol: Instead of "clones", you have "lackeys", and only you gain monies from kills. Other factions (Green and Red brains) don't.

Multiplayer would be sick, with 1 red brain player, 1 green brain player, 1 black brain player (Criminal syndicates or mercenaries)...

... and 1 purple hive-mind (Indigenous carnivores). No, wait, now I'm just getting carried away... :evil:


Tue Nov 06, 2007 5:28 am
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