Trouble with a door. (Pinned Dropship + Bunker Module)
Wouldn't that be a nice and useful thing to have, if it worked properly?
Well, yes, it sure would be, but that is not the case. Not yet. There's still problems, and I have no idea how to fix them.
Any sort of suggestions would be helpful and appreciated.
When the door is closed and an actor falls into it, they simply fall right through it. I've tried making it thicker, that only added a tiny bit of delay. I've tried changing materials, that didn't do anything either. I think this problem is the fault of the actor's legs/feet, so I don't know how, or if, it can be fixed without changing something on the actor's coding.
When it dies, it never rests. It's dead, but it doesn't become terrain.
If I set the dropship to gib, it, quite simply, doesn't.
If I set the hatch doors to gib, the gib/s fly off, and the hatch door remains, and can be pushed around by actors, and goes behind terrain. It's very odd.
If I switch control of actors while the doors are open, in the first instant I no longer control the door, it's back to closed position.
If they're buyable, they can be selected as the craft to deliver your cargo. If they are not, they can't be bought while you're building your bunker.
Try it yourself, in case the attachment doesn't work.And yes I know I'm completely new to the forum from your perspective, but I've been lurking for quite a while, and have been making a lot of mods, but not releasing them.