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 Should I make it? An uberweapon 

yes?
Yes 43%  43%  [ 6 ]
No 7%  7%  [ 1 ]
Wrong Forum 7%  7%  [ 1 ]
Bad Idea 21%  21%  [ 3 ]
Already done 21%  21%  [ 3 ]
Total votes : 14

 Should I make it? An uberweapon 
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Joined: Thu Aug 16, 2007 10:45 pm
Posts: 20
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Post Should I make it? An uberweapon
Hey, i was messing around with the railgun mod, and I really, really, ubergraded it. And, i heard someone say that they wanted a gun that would

"Instantly shoop a 24 pixel line through the map"

Well, not through the map, but pretty close.
Attachment:
TestDump002.gif


See. It accelerates the terrain so fast that it goes along with it, cutting into the ground.

So,want me to try and make it into a weapon which will kill the actor and any targets instantly?
Basically a suicide weapon.

Or no.

I have never officially modded, but I have been testing things and I think I know what everything is.


Fri Oct 19, 2007 4:06 am
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Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
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Post Re: Should I make it? An uberweapon
Hm...

Well, it seems pretty powerful, and it kills the user...

Some people might not agree, but I think you should.


Fri Oct 19, 2007 8:31 am
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Should I make it? An uberweapon
I smell lag. Remind of me playing around with my instagib rifle back then.

Scanlines ftw.


Fri Oct 19, 2007 10:18 am
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Joined: Thu Oct 18, 2007 4:45 am
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Post Re: Should I make it? An uberweapon
Post it somewhere so we can check it out.


Fri Oct 19, 2007 2:48 pm
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Joined: Tue Jul 31, 2007 11:25 pm
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Post Re: Should I make it? An uberweapon
I'd be more impressed if it were a balanced weapon :-(


Fri Oct 19, 2007 3:35 pm
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Joined: Thu Oct 18, 2007 4:45 am
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Post Re: Should I make it? An uberweapon
You have to be more specific than that. Balanced in what way? How do you think it should be balanced?


Fri Oct 19, 2007 3:47 pm
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Joined: Fri May 11, 2007 10:16 pm
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Location: Washington, England
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Post Re: Should I make it? An uberweapon
That gun. Made me. I came.


Fri Oct 19, 2007 5:18 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Should I make it? An uberweapon
I was the one who made that post about "shooping a 24-pixel line through the terrain".

Unfortunately MOPixels are not the way to do it. I'd suggest Muzzleflash for much more dramatic results.


Fri Oct 19, 2007 11:53 pm
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Joined: Thu Aug 16, 2007 10:45 pm
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Post Re: Should I make it? An uberweapon
Forteen wrote:
will kill the actor and any targets instantly?


Actually, for some reason, It terrain rapes, but just sort of goes straight through actors. it just hurts them by 25-40 hp, goes straight through, and is blocked by a regular riot shield. How do I fix this? Make it into a flak cannon shell sprite, increase bullet count, or increase mass? Btw, if you want, you can do it, heres the code.

Code:
//solid slug option   

AddAmmo = Round
   InstanceName = Round Rail Solid
   ParticleCount = 5
   Particle = MOPixel
      InstanceName = Particle Rail Solid
      Mass = 0.12
      RestThreshold = 0
      LifeTime = 300
      Sharpness = 150
      HitsMOs = 1
      GetsHitByMOs = 1
      Color = Color
         R = 255
         G = 255
         B = 255
      Atom = Atom
         Material = Material
            CopyOf = Electronics
         TrailColor = Color
            R = 200
            G = 200
            B = 255
         TrailLength = 600
      ScreenEffect = ContentFile
         FilePath = Base.rte/Effects/Glows/BlueBig.bmp
      EffectStartStrength = 1.0
      EffectStartTime = 3
   Shell = MOSParticle
      CopyOf = Railgun Battery
   FireVelocity = 2500000
   ShellVelocity = 20000
   Separation = 0


I put the top line in there to help you locate the part.


Sat Oct 20, 2007 4:22 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Should I make it? An uberweapon
"FireVelocity = 2500000"

Well there's your problem.

Above around 1000, the firevelocity makes so little difference no one even notices, and above 175-200, it'll have problems hitting actors; it just goes through them so fast that it barely has time to activate emitters, let alone do any physics based kinetic energy damage.


Sat Oct 20, 2007 4:27 am
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Joined: Sat Jun 30, 2007 4:39 am
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Post Re: Should I make it? An uberweapon
Adding to Grif's advice; lower the FireVelocity as mentioned and, instead, increase this:

Code:
Sharpness = 150


High sharpness will tear through just about everything.


Sat Oct 20, 2007 5:14 am
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Joined: Thu Aug 16, 2007 10:45 pm
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Post Re: Should I make it? An uberweapon
if it doesnt have enough velocity, it wont terrain rape. if it just has sharpness, it will be just like the mod where you requested a 24 pixel hole.
It will just be a tiny 1 pixel hole to the bottom of the map.
I think I might have found out what to do though. Make it just like a flak cannon with 250000 velocity. the sprite should prevent the bullet from passing through, and bowl it over. Or make it blow up into millions of tiny pieces, whatever.

Edit: Sorry, just realized I made a block of solid text. Fixed.


Sat Oct 20, 2007 6:00 am
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Joined: Sat Jun 30, 2007 4:39 am
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Post Re: Should I make it? An uberweapon
Forteen wrote:
if it doesnt have enough velocity, it wont terrain rape. if it just has sharpness, it will be just like the mod where you requested a 24 pixel hole.
It will just be a tiny 1 pixel hole to the bottom of the map.
I think I might have found out what to do though. Make it just like a flak cannon with 250000 velocity. the sprite should prevent the bullet from passing through, and bowl it over. Or make it blow up into millions of tiny pieces, whatever.

Edit: Sorry, just realized I made a block of solid text. Fixed.

If you want huge gaping holes, simply go super shotgun and have it fire many particles per shot at a slight spread. Combine this with an large muzzle flash and a good sound, and you'll have a decent uberweapon. You'll never need more than 300 FireVelocity.

My old Tesla Cannon uses the same principle, firing 150 invisible particles to create a large gaping hole in whatever you shoot it at.

Image


Sat Oct 20, 2007 6:21 am
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Should I make it? An uberweapon
Electroclan wrote:
If you want huge gaping holes, simply go super shotgun and have it fire many particles per shot at a slight spread. Combine this with an large muzzle flash and a good sound, and you'll have a decent uberweapon. You'll never need more than 300 FireVelocity.

My old Tesla Cannon uses the same principle, firing 150 invisible particles to create a large gaping hole in whatever you shoot it at.

Image



Can I have that telsa cannon or is it for an earlier build?
If it's for an earlier build, you should definately convert.


Sat Oct 20, 2007 1:07 pm
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