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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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The (in work) Official BioCommand Thread.
I'm currently using this to update people on the status of me and Holy's total conversion, BioCommand.
This will also list all current Bioshock mods out, until TC gets closer to finished, then we stop doing that.
NOTE: WE NEED SCENE MAKURS!
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Tue Sep 25, 2007 12:18 am |
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GrimResistance
Joined: Fri Apr 27, 2007 3:40 pm Posts: 26 Location: Here <---
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Re: The (in work) Official BioCommand Thread.
Bioshock-looking scenes would be awesome, be sure to include lots of leaking pipes and whatnot
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Tue Sep 25, 2007 10:23 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: The (in work) Official BioCommand Thread.
and fish, don't forget fish. In fact fish could be the equivalent of vegetation.
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Tue Sep 25, 2007 10:26 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: The (in work) Official BioCommand Thread.
Scenes are going to be ungodly hard, because literally EVERYTHING will have to be custom made. Me and Holy probably won't be serious until the first retail build of CC, so we don't have to redo everything each time something is updated.
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Wed Sep 26, 2007 12:11 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: The (in work) Official BioCommand Thread.
Fair enough, don't forget fish though.
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Wed Sep 26, 2007 12:12 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: The (in work) Official BioCommand Thread.
TrouserDemon wrote: Fair enough, don't forget fish though. We won't, might just make them an actor somehow, not sure yet, we need someone to custom make all the scenes though, so don't expect anything amazing besides weapons/actors for now. And new templates.
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Wed Sep 26, 2007 12:51 am |
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