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 The (in work) Official BioCommand Thread. 
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post The (in work) Official BioCommand Thread.
I'm currently using this to update people on the status of me and Holy's total conversion, BioCommand.

This will also list all current Bioshock mods out, until TC gets closer to finished, then we stop doing that.

NOTE: WE NEED SCENE MAKURS!


Tue Sep 25, 2007 12:18 am
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Joined: Fri Apr 27, 2007 3:40 pm
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Post Re: The (in work) Official BioCommand Thread.
Bioshock-looking scenes would be awesome, be sure to include lots of leaking pipes and whatnot


Tue Sep 25, 2007 10:23 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: The (in work) Official BioCommand Thread.
and fish, don't forget fish. In fact fish could be the equivalent of vegetation.


Tue Sep 25, 2007 10:26 pm
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Post Re: The (in work) Official BioCommand Thread.
Scenes are going to be ungodly hard, because literally EVERYTHING will have to be custom made. Me and Holy probably won't be serious until the first retail build of CC, so we don't have to redo everything each time something is updated.


Wed Sep 26, 2007 12:11 am
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Post Re: The (in work) Official BioCommand Thread.
Fair enough, don't forget fish though.


Wed Sep 26, 2007 12:12 am
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Post Re: The (in work) Official BioCommand Thread.
TrouserDemon wrote:
Fair enough, don't forget fish though.

We won't, might just make them an actor somehow, not sure yet, we need someone to custom make all the scenes though, so don't expect anything amazing besides weapons/actors for now. And new templates.


Wed Sep 26, 2007 12:51 am
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