Re: Different Types Of Weaponry...
robowurmz wrote:
beorn080 wrote:
1. Ships don't have guns per se. For guns increase the joint strength i believe.
What about the ArwingX2? That has plasma cannons on the front...also, I was saying I want the actor to have the gun built in, like in the demon mod...
Also, question 2 was like dropping a missile by itself, which is like a craft that just drops.
1) for actors use the code:
Code:
AddInventoryDevice = HDFirearm
CopyOf = "Weapon Name"
Put it just above the gibs
For ships you have to change the thrusters so they shoot projectiles instead of flames.
2) Make the ship's gib impulse limit really low, and make it gib fireballs and things.
And delete the parts that emit flames, the thrusters and such.
3) Check some of the stuff already on the forum.