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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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No-contact MOs
Anybody noticed that after a certain amount of unheld items are on-screen, they start to become part of terrain or just become uninteractive (no emitters can be created on it, no MO-MO interactions)? I've finally found a solution. It would appear that in the new version, this has a limit to decrease lag... However, if you prefer to have more lag, but more MO interactions, go into Settings.ini and increase MaxUnheldItems, that should do it...
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Sat Aug 18, 2007 5:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: No-contact MOs
Also, raise the RestThreshold, and make the objects out of a material with high priority.
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Sat Aug 18, 2007 5:15 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: No-contact MOs
Yeah, that keeps them from becoming terrain, but for instance, try this. Get my mod, Deathspray, and spray some around. Eventually, after having sprayed enough, the little balls that come out and the magazines dropped with not become terrain, but will also not be able to come in contact with other objects, as if their GetsHitByMOS and HitsMOS is off. Raising this variable makes the cap for that higher.
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Sat Aug 18, 2007 5:22 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: No-contact MOs
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Sat Aug 18, 2007 12:00 pm |
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