Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
|
Duh102 |
15 |
1606559 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
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Topics |
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Lightning and sufficient surfaces
|
4zK |
6 |
8141 |
Wed Mar 26, 2014 4:03 pm
Bad Boy
|
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Rotation math
|
4zK |
3 |
6272 |
Sat Mar 15, 2014 11:11 pm
Asklar
|
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going back to edit mode
|
Face |
2 |
5823 |
Sun Mar 09, 2014 9:53 pm
Duh102
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Recognizing modules
|
4zK |
4 |
7014 |
Thu Mar 06, 2014 7:16 pm
4zK
|
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Psionics
|
Silent00 |
1 |
5521 |
Thu Feb 20, 2014 8:53 pm
Foa
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GetDataModule, or some other way to find all modules
[ Go to page: 1, 2 ]
|
clunatic |
28 |
26654 |
Sun Feb 09, 2014 10:58 pm
clunatic
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Adding Lua DLLs
|
Unit158 |
0 |
8537 |
Tue Jan 28, 2014 6:38 am
Unit158
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A sine projectile?
|
war_man333 |
4 |
6920 |
Wed Dec 18, 2013 12:24 pm
war_man333
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Eye lasers
|
omegadrace |
8 |
9469 |
Tue Dec 03, 2013 2:25 am
clunatic
|
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Values that can be changed through lua
|
4zK |
1 |
4662 |
Mon Oct 21, 2013 2:17 am
TheLastBanana
|
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Homing Missiles
|
4zK |
4 |
6661 |
Fri Oct 18, 2013 11:42 pm
Arcalane
|
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Add techs to In-game
|
Silent00 |
4 |
6234 |
Thu Oct 17, 2013 1:41 pm
Silent00
|
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Ray Detection
|
4zK |
5 |
6759 |
Sat Sep 28, 2013 6:08 pm
CaveCricket48
|
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; (semicolons at the end of lines)
|
4zK |
2 |
5240 |
Sun Sep 15, 2013 9:30 am
4zK
|
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Weapon Gibs based on remaining ammo/mag status?
|
Arcalane |
1 |
5072 |
Mon Jul 15, 2013 8:27 pm
CaveCricket48
|
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Custom AI?
|
clunatic |
7 |
9164 |
Thu May 23, 2013 1:30 pm
clunatic
|
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Request; Detection and velocities
|
4zK |
4 |
6139 |
Mon May 20, 2013 3:48 pm
Shook
|
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Custom Pie Menu Options
|
Izak12 |
3 |
5324 |
Mon May 13, 2013 2:21 pm
Bad Boy
|
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Blinking
|
Brendan |
3 |
5460 |
Thu Apr 11, 2013 12:32 am
Brendan
|
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Change RateOfFire after a couple of Shots?
|
Notsoscary |
2 |
4807 |
Sat Mar 23, 2013 4:00 pm
Notsoscary
|
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ToDelete and ToSettle?
|
nubbles |
1 |
3937 |
Fri Mar 08, 2013 5:54 am
CaveCricket48
|
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Changing offset of weapon when reloading?
|
nubbles |
7 |
7396 |
Mon Mar 04, 2013 7:07 am
Bad Boy
|
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Attachable that explodes on attaching?
|
Izak12 |
6 |
6873 |
Mon Feb 25, 2013 11:22 pm
Arcalane
|
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Determine if Actor is of type AHuman
|
Kotoeb |
1 |
4500 |
Mon Feb 25, 2013 6:14 pm
Bad Boy
|
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[Request] Two Scripts (probably not very complicated)
|
MrC121989 |
10 |
9756 |
Sun Feb 24, 2013 10:49 am
MrC121989
|
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A function to transmit several values with Sharpness.
|
Mehman |
0 |
6929 |
Sun Feb 17, 2013 7:38 pm
Mehman
|
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How to create a script to spawn a dropship?
|
nubbles |
2 |
5393 |
Sun Feb 10, 2013 5:05 am
nubbles
|
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Actively moving Actor Hands, Switching hand sprites
|
Izak12 |
0 |
6763 |
Sat Feb 09, 2013 5:39 pm
Izak12
|
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Suicide Bomber Script (need help please)
|
SzGamer27 |
2 |
5109 |
Thu Feb 07, 2013 8:02 pm
SzGamer27
|
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how to create an if-then statement for if a value changes?
|
nubbles |
2 |
5103 |
Mon Feb 04, 2013 5:12 pm
nubbles
|
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Specifically random
[ Go to page: 1, 2, 3 ]
|
omegadrace |
30 |
21947 |
Sat Jan 19, 2013 4:27 am
Bad Boy
|
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I need a simple lua script for sound control
|
Vrinrock |
3 |
5529 |
Sat Jan 19, 2013 2:59 am
CaveCricket48
|
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Freeze Ray
|
Vrinrock |
2 |
4616 |
Wed Jan 16, 2013 6:13 am
Vrinrock
|
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Spawning random actors with random weapons. help
|
Killerzerg |
1 |
4440 |
Wed Jan 16, 2013 6:10 am
CaveCricket48
|
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A few small things
|
Corpsey |
11 |
10570 |
Wed Jan 16, 2013 3:19 am
CaveCricket48
|
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bunker building mode
|
shaun4519 |
0 |
6832 |
Sat Jan 05, 2013 10:57 pm
shaun4519
|
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Is there any way to despawn actors without deleting them?
|
Mad Alex |
9 |
9589 |
Sat Jan 05, 2013 6:14 am
Izak12
|
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Custom Activities help
|
icebird1942 |
4 |
6124 |
Wed Jan 02, 2013 12:47 pm
Anthonyhorror
|
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On Fog of war and scans inside scenario mode(need lua help)
|
Anthonyhorror |
0 |
6932 |
Thu Dec 27, 2012 11:09 am
Anthonyhorror
|
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Quick question about choosing homing targets
[ Go to page: 1, 2 ]
|
cyclops0000 |
21 |
17277 |
Mon Dec 24, 2012 8:09 pm
Shook
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