Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
|
Duh102 |
15 |
1601470 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
|
Topics |
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Error message
|
4zK |
3 |
8175 |
Sun Jan 08, 2017 1:33 pm
4zK
|
 |
Lua on bunker modules
|
Asklar |
3 |
7237 |
Sun Jan 08, 2017 2:39 am
Asklar
|
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Stuck on how to modify reloading
|
Afebrile |
1 |
5418 |
Wed Dec 21, 2016 4:38 am
RandomCoderZ
|
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Number of actors in a radius
|
omegadrace |
2 |
5955 |
Thu Dec 08, 2016 4:38 pm
omegadrace
|
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Don't hit own team
|
Hoovytaurus |
4 |
6510 |
Tue Dec 06, 2016 7:26 pm
Hoovytaurus
|
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[Solved] Adding money/gold using Lua
|
nomnum |
2 |
5573 |
Mon Dec 05, 2016 4:58 am
nomnum
|
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Need some lua to actor (LaserHead)
|
Punisher |
1 |
5728 |
Mon Jul 18, 2016 11:05 pm
Osek
|
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Unknown Crash Cause
|
Osek |
3 |
6410 |
Fri Jul 15, 2016 10:52 pm
Bad Boy
|
 |
Changing a gun's frame with lua
[ Go to page: 1, 2 ]
|
Hoovytaurus |
20 |
17875 |
Sun Jun 19, 2016 3:48 pm
Hoovytaurus
|
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Changing SupportOffset with LUA?
|
Magmacow358 |
1 |
5027 |
Fri Jun 10, 2016 4:05 pm
4zK
|
 |
Call a function on reload
|
WobbaWoo |
4 |
7582 |
Tue Nov 03, 2015 9:43 am
Abdul Alhazred
|
 |
Auto heal in b27
|
johiah |
5 |
8112 |
Tue Oct 27, 2015 12:18 pm
johiah
|
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Random Head
|
SnowMonster20 |
7 |
9274 |
Sat Aug 15, 2015 8:54 pm
SnowMonster20
|
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High Explosive ammo from scratch
|
Galacticruler |
4 |
7845 |
Sat Aug 15, 2015 8:50 pm
SnowMonster20
|
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Actor movement
|
MaxShadow |
0 |
15201 |
Wed Aug 12, 2015 5:44 pm
MaxShadow
|
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Forcing the AI to go full auto [SOLVED]
|
Visage |
3 |
7711 |
Thu Jun 11, 2015 8:04 pm
TheLastBanana
|
 |
Complex Target Designator Launcher with Multiple Designators
|
Galahir950 |
13 |
12954 |
Thu May 21, 2015 12:05 am
Galahir950
|
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Script Dump
|
Arcalane |
0 |
13694 |
Fri May 15, 2015 2:11 am
Arcalane
|
 |
Summon AHuman on your team?
|
RandomCoderZ |
8 |
9942 |
Mon Feb 02, 2015 5:20 pm
clunatic
|
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Rays and distances: a hover drone
|
4zK |
9 |
11794 |
Tue Nov 25, 2014 7:13 pm
clunatic
|
 |
Throwable Scanner (TDExplosive)
|
mckryall |
2 |
6343 |
Wed Nov 12, 2014 4:40 pm
mckryall
|
 |
AHuman Weapon Restrictions
|
Arcalane |
5 |
7721 |
Wed Nov 12, 2014 2:39 pm
Arcalane
|
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Have MOSRotatings immediately draw to terrain?
|
Corpsey |
2 |
5747 |
Fri Nov 07, 2014 8:04 pm
Corpsey
|
 |
Drop Pod AI/Scripting
|
Arcalane |
5 |
8001 |
Fri Oct 31, 2014 10:10 pm
Arcalane
|
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Damage-over-Time Effects?
|
Arcalane |
6 |
9481 |
Mon Oct 20, 2014 1:08 am
Asklar
|
 |
Phezel Framework (Object communication solution)(WIP)
|
phezel |
5 |
9189 |
Thu Oct 09, 2014 8:19 pm
phezel
|
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CreateActor ID Problem (ID 255)(Solved)
|
phezel |
3 |
6927 |
Thu Oct 09, 2014 6:07 pm
phezel
|
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Homing Pixels
|
4zK |
11 |
11417 |
Sun Aug 24, 2014 8:29 pm
4zK
|
 |
SceneEditorGUI *Solved*
|
Bad Boy |
1 |
5269 |
Thu Jul 10, 2014 4:19 am
Bad Boy
|
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Script can't detect the magazine
|
ATOS Productions |
1 |
5506 |
Fri Jun 27, 2014 6:41 pm
Bad Boy
|
 |
Control over MOPixels
[ Go to page: 1, 2 ]
|
EditorRUS |
21 |
19891 |
Sun Jun 01, 2014 2:16 am
clunatic
|
 |
Spawning actors
|
4zK |
3 |
6431 |
Thu May 29, 2014 2:52 pm
clunatic
|
 |
Lua documentation updated for B30
|
Abdul Alhazred |
3 |
6693 |
Thu May 15, 2014 6:18 pm
Abdul Alhazred
|
 |
Table Tutorial
|
Bad Boy |
2 |
6935 |
Mon May 12, 2014 2:47 am
Sims_Doc
|
 |
Noob Question Modding how is it done?
|
Sims_Doc |
1 |
5795 |
Sun May 11, 2014 5:01 am
Duh102
|
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[Help needed] Weapon randomising and some other questions
|
ATOS Productions |
3 |
6901 |
Mon May 05, 2014 10:32 am
ATOS Productions
|
 |
Finding the type of an object searching through the modules
|
Asklar |
11 |
10201 |
Sun May 04, 2014 7:45 pm
Bad Boy
|
 |
Changing reloading speed of a weapon
|
Asklar |
9 |
10502 |
Thu Apr 17, 2014 4:38 pm
Asklar
|
 |
Interval Empty
|
Coops |
3 |
6719 |
Wed Apr 16, 2014 5:38 am
Coops
|
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attachment frame based on parent parts frame
|
Arkblade |
14 |
12620 |
Sun Apr 06, 2014 7:51 pm
Asklar
|
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