-- by -- Faction file by -- -- Unique Faction ID local factionid = "Aco Delta Covenant"; print ("Loading "..factionid) CF_Factions[#CF_Factions + 1] = factionid CF_FactionNames[factionid] = "Aco Delta Covenant"; CF_FactionDescriptions[factionid] = ""; CF_FactionPlayable[factionid] = true; CF_RequiredModules[factionid] = {"Aco.rte"} -- Available values ORGANIC, SYNTHETIC CF_FactionNatures[factionid] = CF_FactionTypes.SYNTHETIC; -- Define faction bonuses, in percents -- Scan price reduction CF_ScanBonuses[factionid] = 33 -- Relation points increase CF_RelationsBonuses[factionid] = -20 -- Hew HQ build price reduction CF_ExpansionBonuses[factionid] = 0 -- Gold per turn increase CF_MineBonuses[factionid] = 20 -- Science per turn increase CF_LabBonuses[factionid] = 35 -- Delivery time reduction CF_AirfieldBonuses[factionid] = 0 -- Superweapon targeting reduction CF_SuperWeaponBonuses[factionid] = 10 -- Unit price reduction CF_FactoryBonuses[factionid] = -10 -- Body price reduction CF_CloneBonuses[factionid] = -10 -- HP regeneration increase CF_HospitalBonuses[factionid] = 0 -- Define brain unit CF_Brains[factionid] = "Mecha V-Alpha"; CF_BrainModules[factionid] = "Aco.rte"; CF_BrainClasses[factionid] = "AHuman"; CF_BrainPrices[factionid] = 270; -- Define dropship CF_Crafts[factionid] = "Drop Pod M-Victor"; CF_CraftModules[factionid] = "Aco.rte"; CF_CraftClasses[factionid] = "ACRocket"; CF_CraftPrices[factionid] = 55; -- Define superweapon script CF_SuperWeaponScripts[factionid] = "UnmappedLands2.rte/SuperWeapons/Bombing.lua" -- Define buyable actors available for purchase or unlocks CF_ActNames[factionid] = {} CF_ActPresets[factionid] = {} CF_ActModules[factionid] = {} CF_ActPrices[factionid] = {} CF_ActDescriptions[factionid] = {} CF_ActUnlockData[factionid] = {} CF_ActClasses[factionid] = {} CF_ActTypes[factionid] = {} CF_ActPowers[factionid] = {} CF_ActOffsets[factionid] = {} local i = 0 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Drone M-Golf" CF_ActPresets[factionid][i] = "Drone M-Golf" CF_ActModules[factionid][i] = "Aco.rte" CF_ActPrices[factionid][i] = 110 CF_ActDescriptions[factionid][i] = "A lightly armored aerial drone that will switch between jet or rotor engines depending on altitude. Comes equiped with FmA-Whiskey Free Missiles and a LS-India Vulcan." CF_ActUnlockData[factionid][i] = 750 CF_ActClasses[factionid][i] = "ACrab" CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR; CF_ActPowers[factionid][i] = 5 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Drone M-Oscar" CF_ActPresets[factionid][i] = "Drone M-Oscar" CF_ActModules[factionid][i] = "Aco.rte" CF_ActPrices[factionid][i] = 80 CF_ActDescriptions[factionid][i] = "A small floating drone that will activate it's AAS (Area Awareness Sensor) and will follow any friendlies found in the vicinity. Comes equiped with a SG-Zulu subgun." CF_ActUnlockData[factionid][i] = 500 CF_ActClasses[factionid][i] = "ACrab" CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR; CF_ActPowers[factionid][i] = 1 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Mecha V-Bravo" CF_ActPresets[factionid][i] = "Mecha V-Bravo" CF_ActModules[factionid][i] = "Aco.rte" CF_ActPrices[factionid][i] = 135 CF_ActDescriptions[factionid][i] = "Aco's first produced unit, built to perfection. The beauty of this unit is it's as expendable as it is lethal and fierce." CF_ActUnlockData[factionid][i] = 0 CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT; CF_ActPowers[factionid][i] = 2 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Drone M-Foxtrot" CF_ActPresets[factionid][i] = "Drone M-Foxtrot" CF_ActModules[factionid][i] = "Aco.rte" CF_ActPrices[factionid][i] = 175 CF_ActDescriptions[factionid][i] = "A four legged drone used for long range support and artillery firepower. Comes with a TN6-Uniform reassembling mounted turret that switches between ammunitions." CF_ActUnlockData[factionid][i] = 1000 CF_ActClasses[factionid][i] = "ACrab" CF_ActTypes[factionid][i] = CF_ActorTypes.ARMOR; CF_ActPowers[factionid][i] = 7 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Mech P-Delta" CF_ActPresets[factionid][i] = "Mech P-Delta" CF_ActModules[factionid][i] = "Aco.rte" CF_ActPrices[factionid][i] = 285 CF_ActDescriptions[factionid][i] = "Heavily armored and armed, a walking tank defines this unit. Comes pre equiped with a HN-November Pulsefire machine gun." CF_ActUnlockData[factionid][i] = 2000 CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY; CF_ActPowers[factionid][i] = 9 -- Define buyable items available for purchase or unlocks CF_ItmNames[factionid] = {} CF_ItmPresets[factionid] = {} CF_ItmModules[factionid] = {} CF_ItmPrices[factionid] = {} CF_ItmDescriptions[factionid] = {} CF_ItmUnlockData[factionid] = {} CF_ItmClasses[factionid] = {} CF_ItmTypes[factionid] = {} CF_ItmPowers[factionid] = {} -- AI will select weapons based on this value 1 - weakest, 10 toughest, 0 never use -- Available weapon types -- PISTOL, RIFLE, SHOTGUN, SNIPER, HEAVY, SHIELD, DIGGER, GRENADE local i = 0 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Light Digger" CF_ItmPresets[factionid][i] = "Light Digger" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 10 CF_ItmDescriptions[factionid][i] = "Lightest in the digger family. Cheapest of them all and works as a nice melee weapon on soft targets." CF_ItmUnlockData[factionid][i] = 0 -- 0 means available at start CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Medium Digger" CF_ItmPresets[factionid][i] = "Medium Digger" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 40 CF_ItmDescriptions[factionid][i] = "Stronger digger. This one can pierce rocks with some effort and dig impressive tunnels and its melee weapon capabilities are much greater." CF_ItmUnlockData[factionid][i] = 500 CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER; CF_ItmPowers[factionid][i] = 4 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Heavy Digger" CF_ItmPresets[factionid][i] = "Heavy Digger" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 100 CF_ItmDescriptions[factionid][i] = "Heaviest and the most powerful of them all. Eats concrete with great hunger and allows you to make complex mining caves incredibly fast. Shreds anyone unfortunate who stand in its way." CF_ItmUnlockData[factionid][i] = 1000 CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER; CF_ItmPowers[factionid][i] = 8 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Riot Shield" CF_ItmPresets[factionid][i] = "Riot Shield" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 20 CF_ItmDescriptions[factionid][i] = "This metal shield provides excellent additional frontal protection to the user and it can stop numerous hits before breaking up." CF_ItmUnlockData[factionid][i] = 500 CF_ItmClasses[factionid][i] = "HeldDevice" CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHIELD; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Light Scanner" CF_ItmPresets[factionid][i] = "Light Scanner" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 10 CF_ItmDescriptions[factionid][i] = "Lightest in the scanner family. Cheapest of them all and can only scan a small area." CF_ItmUnlockData[factionid][i] = 150 CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL; CF_ItmPowers[factionid][i] = 0 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Medium Scanner" CF_ItmPresets[factionid][i] = "Medium Scanner" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 40 CF_ItmDescriptions[factionid][i] = "Medium scanner. This scanner is stronger and can reveal a larger area." CF_ItmUnlockData[factionid][i] = 250 CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL; CF_ItmPowers[factionid][i] = 0 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Heavy Scanner" CF_ItmPresets[factionid][i] = "Heavy Scanner" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 70 CF_ItmDescriptions[factionid][i] = "Strongest scanner out of the three. Can reveal a large area." CF_ItmUnlockData[factionid][i] = 450 CF_ItmTypes[factionid][i] = CF_WeaponTypes.TOOL; CF_ItmPowers[factionid][i] = 0 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "DMS-Romeo" CF_ItmPresets[factionid][i] = "DMS-Romeo" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 95 CF_ItmDescriptions[factionid][i] = "Semi automatic combat rifle readied with a x6 scope and a laser sight. Holds a ballistic round magazine that carries 6 rounds." CF_ItmUnlockData[factionid][i] = 300 CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE; CF_ItmPowers[factionid][i] = 5 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "KN-Hotel" CF_ItmPresets[factionid][i] = "KN-Hotel" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 75 CF_ItmDescriptions[factionid][i] = "Lightweight pump action shotgun. Under barrel holds up to 6 shells." CF_ItmUnlockData[factionid][i] = 700 CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN; CF_ItmPowers[factionid][i] = 2 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "YR-Echo" CF_ItmPresets[factionid][i] = "YR-Echo" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 25 CF_ItmDescriptions[factionid][i] = "High Explosive grenade timed for 5 seconds after release. The sound will violently climb till it will explode." CF_ItmUnlockData[factionid][i] = 0 CF_ItmClasses[factionid][i] = "TDExplosive" CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "DM-Tango" CF_ItmPresets[factionid][i] = "DM-Tango" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 65 CF_ItmDescriptions[factionid][i] = "Typical sidearm of Aco's arsenal. Loading temperature allows 10 shots and will cooldown for up to 15 shots." CF_ItmUnlockData[factionid][i] = 0 CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "SE-Lima" CF_ItmPresets[factionid][i] = "SE-Lima" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 75 CF_ItmDescriptions[factionid][i] = "Standard issue Pulsefire subgun. Loading temperature starts at 25 shots and cools down to 40 shots." CF_ItmUnlockData[factionid][i] = 0 CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE; CF_ItmPowers[factionid][i] = 3 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "GNR-Mike" CF_ItmPresets[factionid][i] = "GNR-Mike" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 115 CF_ItmDescriptions[factionid][i] = "Heavy duty rocket launcher. Ballistic magazine that holds 2 rockets." CF_ItmUnlockData[factionid][i] = 2500 CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY; CF_ItmPowers[factionid][i] = 5 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "VLS-Kilo" CF_ItmPresets[factionid][i] = "VLS-Kilo" CF_ItmModules[factionid][i] = "Aco.rte" CF_ItmPrices[factionid][i] = 115 CF_ItmDescriptions[factionid][i] = "Heavyweight Pulsefire Sniper with a 6x scope and laser sight. Loading temperature can only tolerate on shot before overheating." CF_ItmUnlockData[factionid][i] = 1750 CF_ItmTypes[factionid][i] = CF_WeaponTypes.SNIPER; CF_ItmPowers[factionid][i] = 7