Basic Mission Making Tutorial 02 - Triggers, timers, information and mission phase flow

In the second lesson of this tutorial I'll show how to check if an actor reached some area, how to use timers and trigger victory. You'll also know how you can build a mission that has several phases and several objectives and how you can show them to the player. You only need to check Scenes/Scripts/MissionTut_02.lua for changes. Notice that mission tutorial module is now called MissionTit instead of MissionTutorial because CC editors hang when they notice the word "tutorial" somewhere in file paths.
