///////////////// //Loyalists Crate Parachute AddEffect = MOSRotating PresetName = Loyalists Crate Parachute Gib A Mass = 1000 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/ChuteGibB.bmp FrameCount = 1 SpriteOffset = Vector X = -95 Y = -61 AngularVel = 1 AtomGroup = AtomGroup AutoGenerate = 0 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepCheck = 0 AddEffect = Attachable PresetName = Loyalists Crate Parachute Mass = 1 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/Chute.bmp FrameCount = 1 SpriteOffset = Vector X = -95 Y = -61 AngularVel = 6 EntryWound = AEmitter CopyOf = Dent Metal Light ExitWound = AEmitter CopyOf = Dent Metal Light AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 5000 JointStiffness = 0.1 JointOffset = Vector X = 0 Y = 61 DrawAfterParent = 0 GibImpulseLimit = 1 GibWoundLimit = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Loyalists Crate Parachute Gib A Offset = Vector X = 0 Y = 0 ///////////////// //Loyalists Crate Gibs AddEffect = MOSRotating PresetName = Loyalists Crate Frame Gib A Mass = 10 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibAFG.bmp //ScriptPath = Loyalists.rte/Scripts/NoRest.lua FrameCount = 1 SpriteOffset = Vector X = -47 Y = -7 AngularVel = 6 AtomGroup = AtomGroup AutoGenerate = 0 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepCheck = 0 AddEffect = MOSRotating CopyOf = Loyalists Crate Frame Gib A PresetName = Loyalists Crate Frame Gib B SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibBFG.bmp SpriteOffset = Vector X = -17 Y = -19 AddEffect = MOSRotating CopyOf = Loyalists Crate Frame Gib A PresetName = Loyalists Crate Frame Gib C SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibCFG.bmp SpriteOffset = Vector X = -33 Y = -22 AddEffect = MOSRotating CopyOf = Loyalists Crate Frame Gib A PresetName = Loyalists Crate Frame Gib D SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibDFG.bmp SpriteOffset = Vector X = -31 Y = -3 AddEffect = MOSRotating CopyOf = Loyalists Crate Frame Gib A PresetName = Loyalists Crate Frame Gib E SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibEFG.bmp SpriteOffset = Vector X = -2 Y = -22 AddEffect = MOSRotating CopyOf = Loyalists Crate Frame Gib A PresetName = Loyalists Crate Inside Gib A SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideA.bmp SpriteOffset = Vector X = -20 Y = -7 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib B SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideB.bmp SpriteOffset = Vector X = -17 Y = -7 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib C SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideC.bmp SpriteOffset = Vector X = -10 Y = -11 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib D SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideD.bmp SpriteOffset = Vector X = -20 Y = -7 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib E SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideE.bmp SpriteOffset = Vector X = -25 Y = -7 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib F SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideF.bmp SpriteOffset = Vector X = -17 Y = -14 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib G SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideG.bmp SpriteOffset = Vector X = -3 Y = -7 AddEffect = MOSRotating CopyOf = Loyalists Crate Inside Gib A PresetName = Loyalists Crate Inside Gib H SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/CrateGibInsideH.bmp SpriteOffset = Vector X = -37 Y = -10 /////////////// //Loyalists Crate AddActor = ACRocket PresetName = Loyalists Crate IgnoresTeamHits = 1 ExitInterval = 1 Mass = 300 Position = Vector X = 520 Y = 20 Velocity = Vector X = 0 Y = 0 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Loyalists.rte/Crafts/ParachuteCrate/Crate.bmp FrameCount = 1 SpriteOffset = Vector X = -47 Y = -30 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 20 Buyable = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Concrete Resolution = 8 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Concrete Resolution = 20 Depth = 10 DeepCheck = 1 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit Status = 0 Health = 100 ImpulseDamageThreshold = 200 Team = 0 AimAngle = 0 AimDistance = 30 CharHeight = 60 AngularVel = 8 HolsterOffset = Vector X = 0 Y = 0 HatchDelay = 200 HatchOpenSound = Sound AddSample = ContentFile Path = Base.rte/Actors/Rockets/HatchOpen.wav AddExit = Exit Offset = Vector X = 47 Y = 0 Velocity = Vector X = 6 Y = 0 Radius = 30 AddExit = Exit Offset = Vector X = -47 Y = 0 Velocity = Vector X = -6 Y = 0 Radius = 30 RLeg = Leg CopyOf = Null Rocket Leg ParentOffset = Vector X = 0 Y = 0 LLeg = Leg CopyOf = Null Rocket Leg ParentOffset = Vector X = 0 Y = 0 RFootGroup = AtomGroup CopyOf = Rocket Landing Gear Foot Right LFootGroup = AtomGroup CopyOf = Rocket Landing Gear Foot Left MThruster = AEmitter CopyOf = Null Emitter ParentOffset = Vector X = 0 Y = 0 RThruster = AEmitter CopyOf = Null Emitter ParentOffset = Vector X = 0 Y = 0 LThruster = AEmitter CopyOf = Null Emitter ParentOffset = Vector X = 0 Y = 0 URThruster = AEmitter CopyOf = Null Emitter ParentOffset = Vector X = 0 Y = 0 ULThruster = AEmitter CopyOf = Null Emitter ParentOffset = Vector X = 0 Y = 0 RaisedGearLimbPath = LimbPath PresetName = Rocket Gear Raised Path StartOffset = Vector X = 0 Y = 0 StartSegCount = 0 SlowTravelSpeed = 0 NormalTravelSpeed = 0 FastTravelSpeed = 0 PushForce = 0 LoweredGearLimbPath = LimbPath PresetName = Rocket Gear Lowered Path StartOffset = Vector X = 0 Y = 0 StartSegCount = 0 SlowTravelSpeed = 0 NormalTravelSpeed = 0 FastTravelSpeed = 0 PushForce = 0 LoweringGearLimbPath = LimbPath PresetName = Rocket Gear Lowering Path StartOffset = Vector X = 0 Y = 0 StartSegCount = 0 SlowTravelSpeed = 0 NormalTravelSpeed = 0 FastTravelSpeed = 0 PushForce = 0 RaisingGearLimbPath = LimbPath PresetName = Rocket Gear Raising Path StartOffset = Vector X = 0 Y = 0 StartSegCount = 0 SlowTravelSpeed = 0 NormalTravelSpeed = 0 FastTravelSpeed = 0 PushForce = 0 CrashSound = Sound CopyOf = Metal Body Blunt Hit Large GibSound = Sound CopyOf = Metal Body Blunt Hit Large AddActor = ACRocket CopyOf = Loyalists Crate PresetName = Loyalists Drop Crate ScriptPath = Loyalists.rte/Crafts/ParachuteCrate/Crate.lua Description = A wooden transport crate intended to airdrop ammunition and supplies. Used by the militia airships to deploy troops cheaply. The contents may or may not survive the fall. AddToGroup = Craft Velocity = Vector X = 0 Y = 20 GoldValue = 10 Buyable = 1 AngularVel = 0 GibImpulseLimit = 20000000 GibWoundLimit = 10 AddActor = ACRocket CopyOf = Loyalists Crate PresetName = Loyalists Parachute Crate ScriptPath = Loyalists.rte/Crafts/ParachuteCrate/Chute.lua Description = A wooden transport crate outfitted with a parachute to aid in the safe delivery of the contents. AddToGroup = Craft Velocity = Vector X = 0 Y = 20 GoldValue = 25 Buyable = 1 AngularVel = 0 GibImpulseLimit = 10 GibWoundLimit = 10 AddAttachable = Attachable CopyOf = Loyalists Crate Parachute ParentOffset = Vector X = 0 Y = -30