AddDevice = MOSRotating PresetName = Fixing Spark Effect Mass = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 AtomGroup = AtomGroup AutoGenerate = 0 AddAtom = Atom Offset = Vector X = 0 Y = 0 Material = Material CopyOf = Air DeepCheck = 0 GibSound = Sound CopyOf = Metal Penetration Hit AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 3 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 3 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddEffect = MOPixel PresetName = Particle Repair Torch Spark Mass = 0.01 RestThreshold = 500 GlobalAccScalar = 0 LifeTime = 90 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 240 B = 150 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 200 G = 200 B = 255 TrailLength = 18 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/BlueSmall.bmp EffectStartTime = 0 EffectStopTime = 90 EffectStartStrength = 0.8 EffectStopStrength = 0.15 AddDevice = MOSRotating PresetName = Spark Effect Mass = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 AtomGroup = AtomGroup AutoGenerate = 0 AddAtom = Atom Offset = Vector X = 0 Y = 0 Material = Material CopyOf = Air GibSound = Sound CopyOf = Weld DeepCheck = 0 GibSound = Sound CopyOf = Weld AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 2 Spread = 2.25 MaxVelocity = 16 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 2 Spread = 2.25 MaxVelocity = 16 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Particle Repair Torch Spark Count = 2 Spread = 2.25 MaxVelocity = 2 MinVelocity = 0 AddEffect = MOSRotating PresetName = Repair Torch Repair Shot PinStrength = 1000 LifeTime = 1000 Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 ScriptPath = Trappers.rte/Scripts/Fix.lua SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 0 AddAmmo = Round PresetName = Round Repair Torch ParticleCount = 1 Particle = MOPixel PresetName = Particle Repair Torch Mass = 0.4 RestThreshold = 500 LifeTime = 1 Sharpness = 1000 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 240 B = 150 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 200 G = 200 B = 255 TrailLength = 18 Shell = MOSRotating CopyOf = Repair Torch Repair Shot FireVelocity = 16 ShellVelocity = 0 Separation = 0 AddAmmo = Magazine PresetName = Magazine Repair Torch Mass = 0.001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = 0 ParentOffset = Vector X = 0 Y = 0 DrawAfterParent = 0 RoundCount = -1 //Means unlimited ammo RTTRatio = 0 Discardable = 0 RegularRound = Round CopyOf = Round Repair Torch TracerRound = None AddDevice = HDFirearm PresetName = Repair Torch Description = The repair torch can repair your vehicles and anything mechanical in your base, though it costs 50% of their original cost to repair them. AddToGroup = Tools Mass = 2 HitsMOs = 0 GetsHitByMOs = 1 ScriptPath = Trappers.rte/Scripts/RepairTorch.lua SpriteFile = ContentFile FilePath = Trappers.rte/Weapons/RepairTorch.bmp FrameCount = 2 SpriteOffset = Vector X = -4 Y = -8 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 8 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = 1 Y = 1 DrawAfterParent = 0 // OneHanded = 0 StanceOffset = Vector X = 8 Y = 6 SharpStanceOffset = Vector X = 9 Y = 4 SupportOffset = Vector X = 99 Y = 99 SharpLength = 40 Magazine = Magazine CopyOf = Magazine Repair Torch Flash = None FireSound = Sound AddSample = ContentFile FilePath = Trappers.rte/Sounds/Blow-Torch.wav RateOfFire = 600 ReloadTime = 1 FullAuto = 1 FireIgnoresThis = 1 RecoilTransmission = 0.01 ShakeRange = 0 SharpShakeRange = 0 NoSupportFactor = 0 ParticleSpreadRange = 1 ShellSpreadRange = 0 ShellAngVelRange = 0 MuzzleOffset = Vector X = 11 Y = -4 EjectionOffset = Vector X = 11 Y = -4 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 4 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 4 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 10 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 2 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 3 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 10