LOCAL FACTIONID = "UNTITLED"; PRINT ("LOADING "..UNTITLED) CF_FACTIONS[#CF_FACTIONS + 1] = UNTITLED CF_FACTIONNAMES[FACTIONID] = "UNTITLED"; CF_FACTIONPLAYABLE[UNTITLED] = TRUE CF_FACTIONICON[UNTITLED] = "NIL" CF_FACTIONICONMODULES[UNTITLED] = "UNMAPPEDLANDS.RTE"; CF_INFANTRYMODULES[UNTITLED] = "UNTITLED.RTE" CF_FACTIONVOICES[UNTITLED] = CF_VOICETYPES.SCRIN; CF_LIGHTWEAPONSETS[UNTITLED] = {"9MM SMG", "10MM SMG"} CF_LIGHTWEAPONSETMODULES[UNTITLED] = {"UNTITLED.RTE", "UNTITLED.RTE"}; CF_HEAVYWEAPONSETS[UNTITLED] = {"CHARGER RIFLE", "GAUSS RIFLE", "LASER RCW"} CF_HEAVYWEAPONSETMODULES[UNTITLED] = {"UNTITLED.RTE", "UNTITLED.RTE", "UNTITLED.RTE"}; CF_PROBABILITIES[UNTITLED] = {0.30, 0.25, 0.25, 0,20}; CF_EXPLOSIVESETS[UNTITLED = {"PLASMA GRENADE"}; CF_EXPLOSIVESETMODULES[UNTITLED] = {"UNTITLED.RTE"}; CF_ACTORSETS[UNTITLED] = {"STANDARD MERCENARY", "HEAVY MERCENARY"}; CF_ACTORSETMODULES[UNTITLED] = {"UNTITLED.RTE", "UNTITLED.RTE"}; CF_BRAINPRESETS[UNTITLED] = "Brain Robot"; CF_BRAINPRESETMODULES[UNTITLED] = "BASE.RTE"; CF_ALLOWEDACTORS[UNTITLED] = {"NIL"}; CF_ROCKETLAUNCHERS[UNTITLED] = {"LASER RIFLE"}; CF_ROCKETLAUNCHERMODULES[UNTITLED] = {"UNTITLED.RTE"}; CF_SNIPERRIFLES[UNTITLED] = {"GAUSS RIFLE"}; CF_SNIPERRIFLEMODULES[UNTITLED] = {"UNTITLED.RTE"} CF_DROPSHIPS[UNTITLED] = {"DROP SHIP MK1"}; CF_DROPSHIPMODULES[UNTITLED] = {"BASE.RTE"}; CF_DROPPODS[UNTITLED] = {"DROP CRATE"}; CF_DROPPODMODULES[UNTITLED] = {"DUMMY.RTE"}; CF_ARMORCRABS[UNTITLED] = {"LASER TURRET"} CF_ARMORCRABMODULES[UNTITLED] = {"UNTITLED.RTE"} CF_ARMORHUMANS[UNTITLED] = {"NIL"} CF_ARMORHUMANMODULES[UNTITLED = {"NIL"} CF_ELITEWEAPONSETS[UNTITLED] = {"GAUSS RIFLE", "LASER RCW"} CF_ELITEWEAPONSETMODULES[UNTITLED] = {"UNTITLED.RTE", "UNTITLED.RTE"} CF_TURRETS[UNTITLED] = {"LASER TURRET"} CF_TURRETMODULES[UNTITLED] = {"UNTITLED.RTE"} CF_LASTSTANDMISSION[UNTITLED] = NIL; CF_LASTSTANDMISSIONSCENE[UNTITLED] = NIL; CF_RAPIDBUYPRESETS[UNTITLED] = {}; LOCAL PRESETID -- MACHINEGUNNER PRESETID = #CF_RAPIDBUYPRESETS[UNTITLED] + 1;