
AddScene = Scene
	PresetName = UL2 Burraki Desert
	Description = Dry and empty on the surface, but contains great valuable resources underground. This area is known for alternating between periods of intense and calm weather. For the last six months, hurricane-force sandstorms have prevented any form of colonization, but the gales have begun to die down. The current state of calm is expected to last between one and two Earth years, making this an ideal time to search for gold which may have been exposed somewhat by the harsh winds.
	LocationOnPlanet = Vector
		X = -21500
		Y = -1000
	MetagamePlayable = 0
	Revealed = 0
	OwnedByTeam = -1
	RoundIncome = 1000
	P1BuildBudget = 0
	P2BuildBudget = 0
	P3BuildBudget = 0
	P4BuildBudget = 0
	AutoDesigned = 1
	TotalInvestment = 0
	Terrain = SLTerrain
		CopyOf = UnmappedLands2.rte/UL2 Desert 1 Terrain
		BitmapFile = ContentFile
			FilePath = UnmappedLands2.rte/Scenes/Terrains/Desert_1.bmp
		DrawTransparent = 1
		Offset = Vector
			X = 1239
			Y = 63
		WrapX = 1
		WrapY = 0
		ScrollRatio = Vector
			X = 1
			Y = -1
		ScaleFactor = Vector
			X = 1
			Y = 1
		BackgroundTexture = ContentFile
			FilePath = Base.rte/Scenes/Textures/DirtDark.bmp
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Base.rte/Topsoil
			FrostingMaterial = Material
				CopyOf = Base.rte/Grass
			MinThickness = 1
			MaxThickness = 4
			InAirOnly = 1
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Gold
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp
			DebrisPieceCount = 26
			DebrisMaterial = Material
				CopyOf = Base.rte/Gold
			TargetMaterial = Material
				CopyOf = Base.rte/Earth
			OnlyOnSurface = 0
			OnlyBuried = 1
			MinDepth = 50
			MaxDepth = 550
			DensityPerMeter = 6
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Plants
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp
			DebrisPieceCount = 23
			DebrisMaterial = Material
				CopyOf = Base.rte/Grass
			TargetMaterial = Material
				CopyOf = Base.rte/Grass
			OnlyOnSurface = 1
			OnlyBuried = 0
			MinDepth = 5
			MaxDepth = 6
			DensityPerMeter = 0.5
		AddTerrainDebris = TerrainDebris
			CopyOf = Base.rte/Boulders
			DebrisFile = ContentFile
				FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
			DebrisPieceCount = 103
			DebrisMaterial = Material
				CopyOf = Base.rte/Stone
			TargetMaterial = Material
				CopyOf = Base.rte/Earth
			OnlyOnSurface = 0
			OnlyBuried = 0
			MinDepth = 0
			MaxDepth = 450
			DensityPerMeter = 2
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Truss Tower Segment BG
		Position = Vector
			X = 1392
			Y = 432
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Truss Tower Segment BG
		Position = Vector
			X = 1392
			Y = 384
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1416
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1512
			Y = 504
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 2040
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1584
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1608
			Y = 552
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1512
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Landing Strip 1
		Position = Vector
			X = 1140
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Landing Strip 1
		Position = Vector
			X = 1260
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1320
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1548
			Y = 516
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1536
			Y = 504
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1476
			Y = 492
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1464
			Y = 480
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1452
			Y = 468
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1440
			Y = 456
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1428
			Y = 444
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Left Small Metal Stairs
		Position = Vector
			X = 1416
			Y = 432
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1296
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 984
			Y = 576
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 996
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 1008
			Y = 552
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 1020
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Small Metal Stairs
		Position = Vector
			X = 1032
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1200
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1056
			Y = 528
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1392
			Y = 432
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete barrier
		Position = Vector
			X = 1368
			Y = 432
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1104
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1440
			Y = 468
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1464
			Y = 492
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1536
			Y = 516
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1632
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1728
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1824
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 1920
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Horizontal Wall
		Position = Vector
			X = 2016
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1632
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1728
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 2064
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1992
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2052
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 2040
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1968
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2064
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2064
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2064
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2064
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2076
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2076
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2076
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2076
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2052
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2052
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 2052
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1968
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1680
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1680
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1668
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1668
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1776
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1776
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1776
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1776
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1764
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1764
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1764
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1764
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1872
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1860
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1872
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1872
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1860
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1860
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1968
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Small V Concrete Block
		Position = Vector
			X = 1956
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1656
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1344
			Y = 444
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1872
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1896
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1824
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1008
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 1032
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Left Concrete Corner
		Position = Vector
			X = 984
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Up-Right Concrete Corner
		Position = Vector
			X = 1416
			Y = 444
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1392
			Y = 444
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1368
			Y = 444
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1032
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1008
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1032
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1056
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1056
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1080
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1104
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1128
			Y = 564
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1080
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Concrete Block
		Position = Vector
			X = 1104
			Y = 588
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1608
			Y = 636
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Stairs B
		Position = Vector
			X = 1704
			Y = 684
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
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			Y = 708
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L-Junction C
		Position = Vector
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			Y = 804
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
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			Y = 804
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
			X = 1896
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
			X = 1992
			Y = 708
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
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			Y = 1284
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 2760
			Y = 1284
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 2856
			Y = 1284
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
			X = 2952
			Y = 1284
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction B
		Position = Vector
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L-Junction B
		Position = Vector
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L-Junction D
		Position = Vector
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			Y = 708
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L-Junction D
		Position = Vector
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
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		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L2 Upper
		Position = Vector
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			Y = 720
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Entry 1
		Position = Vector
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			Y = 732
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
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			Y = 708
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/T-Junction D
		Position = Vector
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			Y = 708
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L-Junction C
		Position = Vector
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			Y = 804
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	PlaceSceneObject = TerrainObject
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		Position = Vector
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			Y = 852
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Misc Background 18
		Position = Vector
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			Y = 900
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L2 Upper
		Position = Vector
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			Y = 1200
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Entry 3
		Position = Vector
			X = 2592
			Y = 1212
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
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			Y = 1200
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
			X = 2880
			Y = 1212
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L2 Upper
		Position = Vector
			X = 2724
			Y = 792
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
			X = 2736
			Y = 804
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Misc Background 14
		Position = Vector
			X = 2736
			Y = 1236
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Misc Background 14
		Position = Vector
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			Y = 1164
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Misc Background 14
		Position = Vector
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			Y = 1164
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Misc Background 14
		Position = Vector
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			Y = 1236
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Right Metal Platform
		Position = Vector
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			Y = 1248
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
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			Y = 1248
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Console Background 1
		Position = Vector
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			Y = 1212
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Console Background 1
		Position = Vector
			X = 2760
			Y = 1176
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
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		Position = Vector
			X = 2748
			Y = 1188
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Down-Left Concrete Corner
		Position = Vector
			X = 1344
			Y = 468
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Block Module 1
		Position = Vector
			X = 1344
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Block Module 1
		Position = Vector
			X = 1560
			Y = 540
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Rocket Pad
		Position = Vector
			X = 276
			Y = 612
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Truss Tower Top
		Position = Vector
			X = 1392
			Y = 324
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Hub A
		Position = Vector
			X = 744
			Y = 1332
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Tunnel A
		Position = Vector
			X = 648
			Y = 1332
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
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			Y = 1332
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Console Background 1
		Position = Vector
			X = 576
			Y = 1332
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Console Background 1
		Position = Vector
			X = 672
			Y = 1332
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/End B
		Position = Vector
			X = 456
			Y = 1236
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Shaft A
		Position = Vector
			X = 744
			Y = 1236
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/L-Junction D
		Position = Vector
			X = 744
			Y = 1140
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Stairs A
		Position = Vector
			X = 648
			Y = 1164
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Stairs A
		Position = Vector
			X = 552
			Y = 1212
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Floor 2
		Position = Vector
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			Y = 1380
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Down Right Module 1
		Position = Vector
			X = 768
			Y = 1380
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Down Left Module 1
		Position = Vector
			X = 696
			Y = 1380
		PlacedByPlayer = 0
	PlaceSceneObject = TerrainObject
		CopyOf = UnmappedLands2.rte/Marker 2
		Position = Vector
			X = 612
			Y = 1308
		PlacedByPlayer = 0
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Noodles Front
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Noodles Middle
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Sky Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Desert Front
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Desert Middle
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Desert Back
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Sky Layer
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 171
				Y = 549.5
			Width = 40
			Height = 60
		Name = AtkBrain
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 430.5
				Y = 1205.5
			Width = 40
			Height = 60
		Name = DefBrain
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 372
				Y = 532
			Width = 40
			Height = 60
		Name = AtkTrooper1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 449
				Y = 505
			Width = 40
			Height = 60
		Name = AtkTrooper2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 533
				Y = 481
			Width = 40
			Height = 60
		Name = AtkTrooper3
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 127.5
				Y = 535.5
			Width = 40
			Height = 60
		Name = AtkTrooper4
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 82.5
				Y = 520.5
			Width = 40
			Height = 60
		Name = AtkTrooper5
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 12.5
				Y = 513.5
			Width = 40
			Height = 60
		Name = AtkTrooper6
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1588
				Y = 773
			Width = 40
			Height = 60
		Name = DefTrooper1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2020
				Y = 678
			Width = 40
			Height = 60
		Name = DefTrooper2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2068.5
				Y = 1155
			Width = 40
			Height = 60
		Name = DefTrooper3
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1779.5
				Y = 1153
			Width = 40
			Height = 60
		Name = DefTrooper4
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2452.5
				Y = 1252
			Width = 40
			Height = 60
		Name = DefTrooper5
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1350.5
				Y = 1253.5
			Width = 40
			Height = 60
		Name = DefTrooper6
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1060
				Y = 1205
			Width = 40
			Height = 60
		Name = DefTrooper7
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1372
				Y = 301
			Width = 40
			Height = 60
		Name = DefTrooper8
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1392
				Y = 683.5
			Width = 144
			Height = 144
		Name = Device1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2064
				Y = 684
			Width = 144
			Height = 144
		Name = Device2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2542
				Y = 1164
			Width = 144
			Height = 144
		Name = Device3
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2832
				Y = 1164.5
			Width = 144
			Height = 144
		Name = Device4
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2687.5
				Y = 756.5
			Width = 144
			Height = 144
		Name = Device5
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 202.5
				Y = 547.5
			Width = 144
			Height = 72
		Name = AttackLZ1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1116
				Y = 455.5
			Width = 144
			Height = 72
		Name = DefenceLZ1
	GlobalAcceleration = Vector
		X = 0
		Y = 20

