AddEffect = AEmitter
	PresetName = Nobel 808 Tick
	Mass = 0
	PinStrength = 4000
	LifeTime = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/Geiger1.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddEffect = MOSRotating
	PresetName = Nobel 808 Active Explosive
	Mass = 7
	HitsMOs = 0
	GetsHitByMOs = 0
	ScriptPath = ColdWar.rte/Items/TimedExplosiveSet.lua
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/TimedExplosive.bmp
	SpriteOffset = Vector
		X = -5
		Y = -3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Actors/ShipExplosionB.wav
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 150
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 5
		Spread = 3.14
		MinVelocity = 50
		MaxVelocity = 150
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 5
		Spread = 3.14
		MinVelocity = 50
		MaxVelocity = 150
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
			InstanceName = Nobel 808 Fragment Gray
			LifeTime = 2
			Sharpness = 200
		Count = 80
		Spread = 3.14
		MinVelocity = 80
		MaxVelocity = 120
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
			InstanceName = Nobel 808 Fragment Yellow
			LifeTime = 2
			Sharpness = 200
		Count = 80
		Spread = 3.14
		MinVelocity = 80
		MaxVelocity = 120
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
			InstanceName = Nobel 808 Air Blast
			AirResistance = 0.2
		Count = 100
		MinVelocity = 300
		MaxVelocity = 350
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 15
		Spread = 3.1
		MaxVelocity = 12
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 3
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 3
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 7
		Spread = 3.1
		MaxVelocity = 12
		MinVelocity = 3
		LifeVariation = 0.50
		
AddDevice = TDExplosive
	PresetName = Nobel 808
	AddToGroup = Bombs
	Description = Block of green plastique with a 30 second fuse. Smells like almonds.
	Mass = 7
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = ColdWar.rte/Items/TimedExplosiveDeploy.lua
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/TimedExplosive.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 25
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 60
	JointStiffness = 0.5
	DrawAfterParent = 1
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	MinThrowVel = 0
	MaxThrowVel = 10
	TriggerDelay = 30000
	ActivatesWhenReleased = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 8000
	GibWoundLimit = 3