function Create(self)
   self.oldPos = Vector(self.Pos.X, self.Pos.Y);
   self.oldVel = Vector(self.Vel.X, self.Vel.Y);
   self.timer = new Timer();
end

function Update(self)
   if self.timer:IsPastSimMS(10000) then
      local particle = CreateMOPixel("YourParticleHere");
      particle.Pos = self.oldPos;
      particle.Vel = self.oldVel;
      MovableMan:AddParticle(particle);
   end
end