

AddActor = MOPixel
	PresetName = Bullet Coalition HP IM
	ScriptPath = ZombieCaveHard.rte/Weapons/HImpact.lua
	Mass = 0.250
	LifeTime = 60000
	Sharpness = 45
	HitsMOs = 1
	GlobalAccScalar = 1.0
	GetsHitByMOs = 0
	Color = Color
		R = 250
		G = 246
		B = 145
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 28

AddAmmo = Round
	PresetName = Round Coalition HP IM
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Coalition HP IM
	Shell = AEmitter
		CopyOf = Smoking Casing2
	FireVelocity = 100
	ShellVelocity = 8
	Separation = 10

	

AddAmmo = Magazine
	CopyOf = Magazine Coalition Pistol
	PresetName = Magazine Coalition HP IM
	ParentOffset = Vector
		X = 3
		Y = 0
	RoundCount = 10
	RegularRound = Round
		CopyOf = Round Coalition HP IM



AddDevice = HDFirearm
	PresetName = Impacter Heavy Pistol
	AddToGroup = Weapons
	Description = A coalition heavy pistol loaded with impacter rounds, reinforced and improved grip.
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/PistolShotgunAutoA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 75
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 265
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 175
	Magazine = Magazine
		CopyOf = Magazine Coalition HP IM
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte\Effects\Sounds\ShotPistolBlam.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 300
	ReloadTime = 1000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 4
	NoSupportFactor = 1.5
	ParticleSpreadRange = 7
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 7
		Y = -2
	EjectionOffset = Vector
		X = -3
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = 0
			Y = 0
	GibWoundLimit = 22