AddEffect = MOPixel PresetName = JetpackM Blast 1 Mass = 0.15625 LifeTime = 50 Sharpness = 0.3 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 187 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 1 AddEffect = AEmitter PresetName = JetpackMini Mass = 0.00001 Scale = 0.125 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Actors/Clones/Jetpack.bmp FrameCount = 1 SpriteOffset = Vector X = -0.375 Y = -1.5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = JetpackM Blast 1 Spread = 0.1 MaxVelocity = 24 MinVelocity = 12 EmissionSound = Sound AddSample = ContentFile FilePath = Base.rte/Effects/Pyro/Jet.wav LoopSetting = -1 // Means loop infinitely until stopped BurstSound = Sound AddSample = ContentFile FilePath = Base.rte/Effects/Pyro/JetStart.wav EndSound = Sound AddSample = ContentFile FilePath = Base.rte/Effects/Pyro/JetEnd.wav EmissionEnabled = 1 EmissionsIgnoreThis = 1 ParticlesPerMinute = 6000 BurstSize = 15 BurstScale = 1 BurstTriggered = 1 EmissionDamage = 0 Flash = Attachable CopyOf = Muzzle Flash Pistol Scale = 0.125 FlashOnlyOnBurst = 0 //Heads// AddEffect = Attachable CopyOf = Dummy Head A PresetName = Mini Dummy Head Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Soldier Head A PresetName = Mini Soldier Head A Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Soldier Head B PresetName = Mini Soldier Head B Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Browncoat Head A PresetName = Mini Browncoat Head A Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Browncoat Head B PresetName = Mini Browncoat Head B Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Ronin Head 1 PresetName = Mini Ronin Head 1 Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Skeleton Head A PresetName = Mini Skeleton Head A Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 AddEffect = Attachable CopyOf = Zombie Head A PresetName = Mini Zombie Head A Scale = 0.125 Mass = 2.37875 SpriteOffset = Vector X = -0.625 Y = -0.625 JointOffset = Vector X = 0 Y = 0.75 //Arms// AddActor = Arm CopyOf = Dummy Arm FG A PresetName = Mini Dummy Arm Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 AddActor = Arm CopyOf = Soldier Arm FG A PresetName = Mini Soldier Arm A Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 AddActor = Arm CopyOf = Soldier Arm FG B PresetName = Mini Soldier Arm B Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 AddActor = Arm CopyOf = Browncoat Arm FG A PresetName = Mini Browncoat Arm A Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 AddActor = Arm CopyOf = Ronin Soldier Arm FG A PresetName = Mini Ronin Arm A Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 AddActor = Arm CopyOf = Skeleton FG Arm PresetName = Mini Skeleton Arm Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 AddActor = Arm CopyOf = Zombie Arm FG A PresetName = Mini Zombie Arm A Scale = 0.125 Mass = 0.75 SpriteOffset = Vector X = -0.75 Y = -0.375 ParentOffset = Vector X = -0.125 Y = -0.5 JointOffset = Vector X = -0.4375 Y = -0.125 HeldDevice = None Hand = ContentFile FilePath = Base.rte/Null.bmp MaxLength = 1.5 IdleOffset = Vector X = 0.625 Y = 0.75 //Feet// AddActor = Attachable CopyOf = Dummy Foot FG A PresetName = Mini Dummy Foot Scale = .125 Mass = 0.625 SpriteOffset = Vector X = -0.625 Y = -0.375 JointOffset = Vector X = -0.375 Y = -0.25 //Legs// AddActor = Leg CopyOf = Dummy Leg FG A PresetName = Mini Dummy Leg Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Soldier Leg FG A PresetName = Mini Soldier Leg A Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Soldier Leg FG B PresetName = Mini Soldier Leg B Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Browncoat Leg FG A PresetName = Mini Browncoat Leg A Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Browncoat Leg FG B PresetName = Mini Browncoat Leg B Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Ronin Soldier Leg FG A PresetName = Mini Ronin Leg A Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Skeleton FG Leg PresetName = Mini Skeleton Leg Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 AddActor = Leg CopyOf = Zombie Leg FG A PresetName = Mini Zombie Leg A Scale = 0.125 Mass = 1.125 SpriteOffset = Vector X = -0.875 Y = -0.875 JointOffset = Vector X = -0.625 Y = 0.25 Foot = Attachable CopyOf = Mini Dummy Foot ParentOffset = Vector X = -1.375 Y = -1.25 ExtendedOffset = Vector X = 1.75 Y = 0 ContractedOffset = Vector X = 0.875 Y = 0 IdleOffset = Vector X = 0.125 Y = 0.375 //Actors// AddActor = AHuman PresetName = Mini Soldier Light Description = Smaller than your average Coalition light. AddToGroup = Micro Command Scale = 0.125 Mass = 3.90875 GoldValue = 1 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Coalition.rte/Actors/Soldier/TorsoA.bmp FrameCount = 1 SpriteOffset = Vector X = -0.5 Y = -2 AngularVel = 0 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 6 Depth = 3 DeepCheck = 0 BodyHitSound = Sound CopyOf = Flesh Body Blunt Hit PainSound = Sound CopyOf = Human Pain DeathSound = Sound CopyOf = Human Death DeviceSwitchSound = Sound CopyOf = Device Switch Status = 0 Health = 100 ImpulseDamageThreshold = 1700 AimAngle = 0 AimDistance = 3.75 Perceptiveness = 0.7 CharHeight = 40 HolsterOffset = Vector X = -0.75 Y = -0.5 Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 Jetpack = AEmitter CopyOf = JetpackMini ParentOffset = Vector X = -0.75 Y = -0.125 JumpTime = 4 FGArm = Arm CopyOf = Mini Soldier Arm A ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Soldier Arm A ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Soldier Leg A ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Soldier Leg A ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot StrideSound = Sound CopyOf = Robot Stride StandLimbPath = LimbPath PresetName = Soldier A Stand Path StartOffset = Vector X = 4 Y = 4 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 180 WalkLimbPath = LimbPath PresetName = Soldier A Walk Path StartOffset = Vector X = 10 Y = -16 StartSegCount = 3 AddSegment = Vector X = 0 Y = 2 AddSegment = Vector X = 0 Y = 2 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = -6 Y = 4 AddSegment = Vector X = -4 Y = 0 AddSegment = Vector X = -4 Y = 0 AddSegment = Vector X = -4 Y = 1 AddSegment = Vector X = -3 Y = 1 AddSegment = Vector X = 0 Y = -2 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 8000 /* StandLimbPath = LimbPath PresetName = Soldier A Stand Path StartOffset = Vector X = 0.5 Y = 2.125 StartSegCount = 0 SlowTravelSpeed = 0.0125 NormalTravelSpeed = 0.0625 FastTravelSpeed = 01875 PushForce = 2250 WalkLimbPath = LimbPath PresetName = Soldier A Walk Path StartOffset = Vector X = 1.25 Y = -0.25 StartSegCount = 3 AddSegment = Vector X = 0 Y = 0.25 AddSegment = Vector X = 0 Y = 0.25 AddSegment = Vector X = 0 Y = 0.625 AddSegment = Vector X = 0 Y = 0.625 AddSegment = Vector X = -0.75 Y = 0.5 AddSegment = Vector X = -0.5 Y = 0 AddSegment = Vector X = -0.5 Y = 0 AddSegment = Vector X = -0.5 Y = 0.125 AddSegment = Vector X = -0.375 Y = 0.125 AddSegment = Vector X = 0 Y = -0.25 SlowTravelSpeed = 0.1875 NormalTravelSpeed = 0.3125 FastTravelSpeed = 0.5625 PushForce = 8000 */ CrouchLimbPath = LimbPath PresetName = Soldier A Crouch Path StartOffset = Vector X = 10 Y = 0 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 5000 CrawlLimbPath = LimbPath PresetName = Soldier A Crawl Path StartOffset = Vector X = -12 Y = -8 StartSegCount = 2 AddSegment = Vector X = 12 Y = 0 AddSegment = Vector X = 8 Y = 2 AddSegment = Vector X = 0 Y = 8 AddSegment = Vector X = 0 Y = 10 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.8 FastTravelSpeed = 4.5 PushForce = 8000 ArmCrawlLimbPath = LimbPath PresetName = Soldier A Arm Crawl Path StartOffset = Vector X = -8 Y = -5 StartSegCount = 2 AddSegment = Vector X = 0 Y = -4 AddSegment = Vector X = 3 Y = -3 AddSegment = Vector X = 4 Y = 0 AddSegment = Vector X = 4 Y = 4 AddSegment = Vector X = 0 Y = 10 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.5 FastTravelSpeed = 4.5 PushForce = 6000 ClimbLimbPath = LimbPath PresetName = Soldier A Climb Path StartOffset = Vector X = -8 Y = -10 StartSegCount = 6 AddSegment = Vector X = 0 Y = -4 AddSegment = Vector X = 3 Y = -3 AddSegment = Vector X = 4 Y = 0 AddSegment = Vector X = 4 Y = 4 AddSegment = Vector X = 6 Y = 8 AddSegment = Vector X = 0 Y = 14 AddSegment = Vector X = -5 Y = 5 AddSegment = Vector X = -3 Y = 0 SlowTravelSpeed = 1.0 NormalTravelSpeed = 1.5 FastTravelSpeed = 4.5 PushForce = 5000 JumpLimbPath = LimbPath PresetName = Soldier A Jump Path StartOffset = Vector X = 0 Y = 8 StartSegCount = 3 AddSegment = Vector X = 0 Y = -10 AddSegment = Vector X = 0 Y = 4 AddSegment = Vector X = 0 Y = 4 AddSegment = Vector X = -8 Y = 14 SlowTravelSpeed = 3 NormalTravelSpeed = 6 FastTravelSpeed = 7 PushForce = 5000 DislodgeLimbPath = LimbPath PresetName = Soldier A Dislodge Path StartOffset = Vector X = 2 Y = -10 StartSegCount = 0 AddSegment = Vector X = 0 Y = 6 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 10000 AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Dummy Description = Smaller than your average Dummy. SpriteFile = ContentFile FilePath = Dummy.rte/Actors/Dummy/TorsoA.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Dummy Arm ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Dummy Arm ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Dummy Leg ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Dummy Leg ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Soldier Light Description = Smaller than your average Coalition Heavy. SpriteFile = ContentFile FilePath = Coalition.rte/Actors/Soldier/TorsoB.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Soldier Arm B ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Soldier Arm B ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Soldier Leg B ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Soldier Leg B ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Browncoat Light Description = Smaller than your average Browncoat Light. SpriteFile = ContentFile FilePath = Browncoats.rte/Actors/Soldier/TorsoA.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Browncoat Arm A ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Browncoat Arm A ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Browncoat Leg A ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Browncoat Leg A ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Browncoat Heavy Description = Smaller than your average Browncoat Heavy. SpriteFile = ContentFile FilePath = Browncoats.rte/Actors/Soldier/TorsoB.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Browncoat Arm A ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Browncoat Arm A ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Browncoat Leg A ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Browncoat Leg A ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Ronin Description = Smaller than your average Dafred clone. SpriteFile = ContentFile FilePath = Ronin.rte\Actors\RoninSoldier/TorsoA.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Ronin Arm A ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Ronin Arm A ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Ronin Leg A ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Ronin Leg A ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Skeleton Description = Smaller than your average skeleton. SpriteFile = ContentFile FilePath = Undead.rte/Actors/Skeletons/Torso.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Skeleton Arm ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Skeleton Arm ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Skeleton Leg ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Skeleton Leg ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot AddActor = AHuman CopyOf = Mini Soldier Light PresetName = Mini Zombie Description = Smaller than your average zombie. SpriteFile = ContentFile FilePath = Undead.rte/Actors/Zombies/TorsoA.bmp Head = Attachable CopyOf = Mini Dummy Head ParentOffset = Vector X = -0.125 Y = -1.625 FGArm = Arm CopyOf = Mini Zombie Arm A ParentOffset = Vector X = 0 Y = -1 BGArm = Arm CopyOf = Mini Zombie Arm A ParentOffset = Vector X = 0.5 Y = -1.125 FGLeg = Leg CopyOf = Mini Zombie Leg A ParentOffset = Vector X = 0 Y = 0.125 BGLeg = Leg CopyOf = Mini Zombie Leg A ParentOffset = Vector X = 0.25 Y = 0.125 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot