////////////////////////////////ZOMBIES!!!!!!

AddEffect = MOSParticle
	PresetName = Blood Explosion
	Mass = 5
	AirResistance = 0.01
	LifeTime = 300
	GlobalAccScalar = 0.0
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Wehrmacht.rte/Effects/BloodBlast.bmp
	FrameCount = 9
	SpriteOffset = Vector
		X = -65
		Y = -65
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOPixel
	PresetName = 2nd Chance!
	ScreenEffect = ContentFile
		FilePath = Wehrmacht.rte/Effects/2ndChance!.bmp
	EffectStartStrength = 1.0
	EffectStopStrength = 0.1
	Mass = 0.75
	GlobalAccScalar = -0.4
	RestThreshold = 500 
	LifeTime = 2000
	PinStrength = 1000
	Sharpness = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 255
			B = 255
		TrailLength = 2

AddActor = AHuman
	CopyOf = Volks Grenadier
	PresetName = Volks Grenadier (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Volks Grenadier Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0

AddActor = AHuman
	CopyOf = Volks Officer
	PresetName = Volks Officer (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Volks Officer Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0

AddActor = AHuman
	CopyOf = Flammen Infanterie
	PresetName = Flammen Infanterie (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Flammen Officer Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0

AddActor = AHuman
	CopyOf = Sturm Infanterie
	PresetName = Sturm Infanterie (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Sturm Infantry Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0

AddActor = AHuman
	CopyOf = Battalion Kommandant
	PresetName = Battalion Kommandant (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Battalion Kommandant Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0

AddActor = AHuman
	CopyOf = Piloten 
	PresetName = Piloten (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Piloten Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0

AddActor = AHuman
	CopyOf = Paratroopen
	PresetName = Paratroopen (Z)
	Buyable = 0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Paratroopen Zombie
			Team = 1
		Offset = Vector
			X = 0
			Y = 0
		Count = 1
		Spread = 0
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = 2nd Chance!
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Blood Explosion
		Count = 1
		MinVelocity = 0.1
		MaxVelocity = 0
		InheritsVel = 0