for actor in MovableMan.Actors do
   if actor:IsPlayerControlled() == true then
      for i = 1, MovableMan:GetMOIDCount()-1 do
         gun=MovableMan:GetMOFromID(i);
         if gun:IsReloading() then
	    print("Needs reloading!");
         end
      end
   end
end

for actor in MovableMan.Actors do if actor:IsPlayerControlled() == true then for i = 1, MovableMan:GetMOIDCount()-1 do gun=MovableMan:GetMOFromID(i); if gun:IsReloading() then print("Needs reloading!"); end end end end