
AddActivity = GAScripted
	PresetName = Zombie Cave 09
	SceneName = Zombie Cave 09
	ScriptFile = Zombies.rte/Scripts/Missions/ZombieCave.lua
	InCampaignStage = 1
	LuaClassName = ZombieCaveMission

AddActivity = GABaseDefense
	PresetName = Invasion
	Description = It's the middle of the interstellar zombie apocalypse. You and your forces have been dropped in the middle of a hotzone, and must secure the area. But beware, Zombies have heavy weapons too!
	SceneName = Grasslands
	TeamCount = 2
	PlayerCount = 1
	TeamOfPlayer1 = 0
	TeamOfPlayer2 = 1
	FundsOfTeam1 = 5000
	FundsOfTeam2 = 5000
	CPUTeam = 1
	Difficulty = 3
	SpawnIntervalEasiest = 20000
	SpawnIntervalHardest = 4000
	
	AddAttackerSpawn = AHuman
		CopyOf = Docile Zombie
	AddAttackerSpawn = AHuman
		CopyOf = Raging Zombie

	AddAttackerSpawn = AHuman
		CopyOf = Docile Zombie
	AddAttackerSpawn = AHuman
		CopyOf = Raging Zombie

	AddAttackerSpawn = AHuman
		CopyOf = Docile Zombie
	AddAttackerSpawn = AHuman
		CopyOf = Raging Zombie

	AddAttackerSpawn = ACRocket
		CopyOf = Drop Crate
		AddInventory = AHuman
			CopyOf = Docile Zombie
		AddInventory = AHuman
			CopyOf = Docile Zombie
	
	AddAttackerSpawn = ACRocket
		CopyOf = Rocket MK1
		AddInventory = AHuman
			CopyOf = Docile Zombie
		AddInventory = AHuman
			CopyOf = Docile Zombie

	AddAttackerSpawn = ACDropShip
		CopyOf = Drop Ship MK1
		AddInventory = AHuman
			CopyOf = Docile Zombie
		AddInventory = AHuman
			CopyOf = Raging Zombie

	AddAttackerSpawn = ACRocket
		CopyOf = Corpse Rocket
		AddInventory = AHuman
			CopyOf = Raging Zombie
		AddInventory = AHuman
			CopyOf = Docile Zombie		
	
	AddAttackerSpawn = ACRocket
		CopyOf = Drop Crate
		AddInventory = AHuman
			CopyOf = Bloated Zombie
			
	AddAttackerSpawn = ACRocket
		CopyOf = Drop Crate
		AddInventory = AHuman
			CopyOf = Bloated Zombie
		AddInventory = AHuman
			CopyOf = Raging Zombie
			
	AddAttackerSpawn = ACRocket
		CopyOf = Drop Crate
		AddInventory = AHuman
			CopyOf = Docile Zombie
		AddInventory = AHuman
			CopyOf = Raging Zombie

	AddAttackerSpawn = ACRocket
		CopyOf = Rocket MK1
		AddInventory = AHuman
			CopyOf = Bloated Zombie
		AddInventory = AHuman
			CopyOf = Bloated Zombie

	AddAttackerSpawn = ACDropShip
		CopyOf = Drop Slug
		AddInventory = AHuman
			CopyOf = Engineer Zombie
		AddInventory = AHuman
			CopyOf = Engineer Zombie
	
	AddAttackerSpawn = ACDropShip
		CopyOf = Drop Ship MK1
		AddInventory = AHuman
			CopyOf = Engineer Zombie
		AddInventory = AHuman
			CopyOf = Engineer Zombie

	AddAttackerSpawn = ACDropShip
		CopyOf = Drop Ship MK1
		AddInventory = AHuman
			CopyOf = Complete Zombie
		AddInventory = AHuman
			CopyOf = Complete Zombie
	
	AddAttackerSpawn = ACRocket
		CopyOf = Rocket MK2
		AddInventory = AHuman
			CopyOf = Complete Zombie
		AddInventory = AHuman
			CopyOf = Complete Zombie

	AddAttackerSpawn = ACRocket
		CopyOf = Corpse Rocket
		AddInventory = AHuman
			CopyOf = Engineered Complete Zombie
		AddInventory = AHuman
			CopyOf = Engineered Complete Zombie
	
	AddAttackerSpawn = ACDropShip
		CopyOf = Drop Ship MK1
		AddInventory = AHuman
			CopyOf = Engineer Zombie
		AddInventory = AHuman
			CopyOf = Engineered Complete Zombie