////////////////////////////////////////////////////////////////////////////////////////////////////////////// //// Misc Particles //Copyto: Cortex Command/Base.rte AddAmmo = MOSParticle PresetName = 10 oz Gold Brick Mass = 0.283495 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/10GoldBrick.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -2 AngularVel = 6 Atom = Atom Material = Material CopyOf = Gold TrailLength = 0 Framerate = 10 AddAmmo = MOSParticle PresetName = 24 oz Gold Brick Mass = 0.680388 Sharpness = 0.8 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/24GoldBrick.bmp FrameCount = 1 SpriteOffset = Vector X = -4 Y = -4 AngularVel = 6 Atom = Atom Material = Material CopyOf = Gold TrailLength = 0 Framerate = 10 AddAmmo = MOSRotating PresetName = 10 Gold Brick Mass = 0.283495 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/15GoldBrick.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Gold Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Gold Resolution = 6 Depth = 5 DeepCheck = 1 AddAmmo = TDExplosive PresetName = Frag Shell Mass = 4 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Cannons/CannonRound.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 JointStrength = 6 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 210 ParticleNumberToAdd = 10 AddParticles = MOSParticle CopyOf = Side Thruster Blast Ball 1 ParticleNumberToAdd = 10 AddParticles = MOPixel CopyOf = Grenade Fragment Gray ParticleNumberToAdd = 15 AddParticles = MOPixel CopyOf = Grenade Fragment Yellow ParticleNumberToAdd = 15 AddParticles = MOPixel CopyOf = Air Blast GibImpulseLimit = 50 AddGib = Gib GibParticle = MOPixel CopyOf = Flash Particle Yellow Big Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 AddAmmo = MOSRotating PresetName = Cannon Particle Mass = 5 LifeTime = 1500 Sharpness = 20 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/Cannons/CannonRound.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -2 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Casing Resolution = 4 Depth = 1 DeepCheck = 0 ////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Casings and Shells AddAmmo = MOSParticle PresetName = Casing Mass = 20 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Brass/Casing.bmp FrameCount = 8 Sharpness = 0 SpriteOffset = Vector X = -2 Y = -2 AngularVel = 6 Atom = Atom Material = Material CopyOf = Scrap Metal TrailLength = 0 Framerate = 10 AddAmmo = MOSParticle PresetName = Shell Mass = 50 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Brass/Shell.bmp FrameCount = 8 Sharpness = 0 SpriteOffset = Vector X = -3 Y = -3 AngularVel = 5 Atom = Atom Material = Material CopyOf = Scrap Metal TrailLength = 0 Framerate = 10 AddAmmo = MOSRotating PresetName = Cannon Casing Mass = 100 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Cannons/CannonCasing.bmp FrameCount = 1 Sharpness = 0 SpriteOffset = Vector X = -3 Y = -2 AngularVel = 3 EntryWound = AEmitter CopyOf = Wound Flesh Entry ExitWound = AEmitter CopyOf = Wound Flesh Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Scrap Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Scrap Metal Resolution = 4 Depth = 1 DeepCheck = 0 ////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Rounds AddAmmo = Round PresetName = Round 7.62x39 ParticleCount = 1 Particle = MOPixel PresetName = Particle 7.62x39 Mass = 0.008 RestThreshold = 500 LifeTime = 1500 Sharpness = 350 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25 Shell = MOSParticle CopyOf = Casing // FireVelocity = 355 FireVelocity = 110 ShellVelocity = 10 Separation = 5 AddAmmo = Round CopyOf = Round 7.62x39 PresetName = Round 7.62x39 Tracer Particle = MOPixel CopyOf = Particle 7.62x39 PresetName = Particle 7.62x39 Tracer Color = Color R = 47 G = 47 B = 47 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 55 AddAmmo = Round PresetName = Round SMG ParticleCount = 1 Particle = MOPixel PresetName = Particle SMG Mass = 0.008 RestThreshold = 500 LifeTime = 1500 Sharpness = 250 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 25 Shell = MOSParticle CopyOf = Casing FireVelocity = 80 ShellVelocity = 10 Separation = 5 AddAmmo = Round CopyOf = Round SMG PresetName = Round SMG Tracer ParticleCount = 1 Particle = MOPixel CopyOf = Particle SMG PresetName = Particle SMG Tracer RestThreshold = 500 LifeTime = 1500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 247 G = 247 B = 147 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 45 AddAmmo = Round PresetName = Round Shotgun ParticleCount = 8 Particle = MOPixel PresetName = Particle Shotgun Mass = 0.1 RestThreshold = 500 LifeTime = 1500 Sharpness = 15 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 155 G = 155 B = 155 TrailLength = 10 Shell = MOSParticle CopyOf = Shell FireVelocity = 90 ShellVelocity = 10 Separation = 5 AddAmmo = Round PresetName = Round Blunderbuss ParticleCount = 12 Particle = MOPixel PresetName = Particle Blunderbuss Mass = 0.18 RestThreshold = 500 LifeTime = 125 Sharpness = 10 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 44 G = 48 B = 56 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 250 G = 250 B = 113 TrailLength = 8 FireVelocity = 80 Separation = 10 AddAmmo = Round PresetName = Round Cannon ParticleCount = 1 Particle = TDExplosive CopyOf = Frag Shell Shell = MOSRotating CopyOf = Cannon Casing FireVelocity = 90 ShellVelocity = 10 Separation = 5 AddAmmo = Round PresetName = Round Concrete Spray Light ParticleCount = 4 Particle = MOPixel PresetName = Particle Concrete Light Mass = 0.1 RestThreshold = 500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 143 G = 143 B = 143 Atom = Atom Material = Material CopyOf = Wet Concrete TrailColor = Color R = 143 G = 143 B = 143 TrailLength = 3 Shell = None FireVelocity = 11 ShellVelocity = 0 Separation = 8 AddAmmo = Round PresetName = Round Concrete Spray Dark ParticleCount = 4 Particle = MOPixel PresetName = Particle Concrete Dark Mass = 0.1 RestThreshold = 500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 115 G = 115 B = 115 Atom = Atom Material = Material CopyOf = Wet Concrete TrailColor = Color R = 115 G = 115 B = 115 TrailLength = 3 Shell = None FireVelocity = 11 ShellVelocity = 0 Separation = 8 AddAmmo = Round PresetName = Round Light Blast ParticleCount = 3 Particle = MOPixel PresetName = Particle Light Digger Mass = 0.05 RestThreshold = 500 LifeTime = 15 Sharpness = 12 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 127 B = 127 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 127 B = 127 TrailLength = 10 Shell = None FireVelocity = 95 ShellVelocity = 10 Separation = 10 AddAmmo = Round PresetName = Round Medium Blast ParticleCount = 5 Particle = MOPixel PresetName = Particle Medium Digger Mass = 0.06 RestThreshold = 500 LifeTime = 15 Sharpness = 15 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 159 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 159 TrailLength = 10 Shell = None FireVelocity = 95 ShellVelocity = 10 Separation = 10 AddAmmo = Round PresetName = Round Heavy Blast ParticleCount = 4 Particle = MOPixel PresetName = Particle Heavy Digger Mass = 0.08 RestThreshold = 500 LifeTime = 15 Sharpness = 18 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 216 G = 248 B = 240 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 216 G = 248 B = 240 TrailLength = 10 Shell = None FireVelocity = 95 ShellVelocity = 10 Separation = 10 AddAmmo = Round PresetName = Round Very Heavy Blast ParticleCount = 4 Particle = MOPixel PresetName = Particle Very Heavy Digger Mass = 0.15 RestThreshold = 500 LifeTime = 15 Sharpness = 15 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 255 TrailLength = 10 Shell = None FireVelocity = 95 ShellVelocity = 10 Separation = 10 AddAmmo = Round PresetName = Test Head Round ParticleCount = 1 Particle = MOSRotating PresetName = Test Head Mass = 15 RestThreshold = 500 Sharpness = 3 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Actors/Clones/PlayerHead.bmp FrameCount = 1 SpriteOffset = Vector X = -8 Y = -10 EntryWound = AEmitter CopyOf = Wound Flesh Entry ExitWound = AEmitter CopyOf = Wound Flesh Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh Resolution = 4 Depth = 1 DeepCheck = 1 Shell = None FireVelocity = 50 ShellVelocity = 0 Separation = 0 AddAmmo = Round PresetName = Test Rod Round ParticleCount = 1 Particle = MOSRotating PresetName = Test Rod Mass = 10 GlobalAccScalar = -0.1 AirResistance = 0.2 RestThreshold = 500 Sharpness = 3 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/TestRod.bmp FrameCount = 1 OrientToVel = 0.8 SpriteOffset = Vector X = -12 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 4 Depth = 1 DeepCheck = 1 Shell = None FireVelocity = 50 ShellVelocity = 0 Separation = 0 AddAmmo = Round PresetName = Test Block Round ParticleCount = 1 Particle = MOSRotating PresetName = Test Block Mass = 50 RestThreshold = 500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/BigBlock.bmp FrameCount = 1 SpriteOffset = Vector X = -16 Y = -16 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 6 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 8 Depth = 7 DeepCheck = 1 Shell = None FireVelocity = 50 ShellVelocity = 0 Separation = 0 AddAmmo = MOSRotating PresetName = Test Block Small Mass = 50 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/SmallBlock.bmp FrameCount = 1 SpriteOffset = Vector X = -8 Y = -8 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 3 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 5 Depth = 5 DeepCheck = 1 AddAmmo = Round PresetName = Test Block Small Round ParticleCount = 1 Particle = MOSRotating CopyOf = Test Block Small Shell = None FireVelocity = 50 ShellVelocity = 0 Separation = 0 AddAmmo = Round PresetName = Test Ball Round ParticleCount = 1 Particle = MOSRotating PresetName = Test Ball Mass = 300 RestThreshold = 500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/BigBall.bmp FrameCount = 1 SpriteOffset = Vector X = -16 Y = -16 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Test Resolution = 5 Depth = 8 DeepCheck = 1 Shell = None FireVelocity = 50 ShellVelocity = 0 Separation = 0