Dietmar Eschlimann Human Tradesman 250 xp WS 41 BS 42 S 42 T 31 Ag 42 Int 50 * WP 36 Fel 37 Enc Max: 740 A 1 W 12 SB 4 TB 3 M 4 Mag 0 CP 0 IP 0 FaP 3/3 FoP 3/3 armor to be subtraced from incoming attacks (toughness is already added in) Head 4 armor Arms 4 armor Body 4 armor Legs 3 armor Without armor 3 armor Strength Bonus, if applicable, is already added into damage. Sword Damage = 1d10 +4 Dagger Damage = 1d10 +1 Unarmed Damage = 1d10 Target has x2 armor against attacks, +10 on WS check Animal Care Int 70 Drive S 62 Haggle Fel 67 Evaluate Int 80 Perception Int 70 Read/Write Int 50 Secret Language (Guild Tongue) Int 50 Trade (Alchemist) Int 50 Trade (Apothecary) Int 50 Common Knowledge(The Empire) Int 50 Gossip Fel 57 Speak Language(Reikspiel) Int 50 Dealmaker +10 to Evaluate and Haggle (added) Night Vision Can see at night Marksman +5 BS (added) Leather Skullcap Leather Jack Backpack Blanket Waterskin Wooden Cutlery Set Dagger Sword Lockbox Apothecary tools Apothecaric ingredients Various vials of medicene Vial of poison (If ingested or injected (even with a sword): deals 1 wound a round for 1d10-1 rounds, does not stack) Alchemist tools Alchemic ingredients Bomb (2 1d10 (take highest) +6, 5 square blast radius) 9gc Dooming: 'The flashing blade will end thy days.' Star Sign: ? Family Crest: Checked Edging (Marriage of East and West) Sword (Martial Prowes, Noble Descent) Birth:--unknown, ReikLand, Misthausen(village) Age:--unknown Likes: Dark areas,Snapping necks, brewing potions,silence Details: Once made a million gold but was sacked and almost killed by dwarves with claymores.