Vereus
Human
Apprentice Wizard
0 xp


WS	38
BS	34
S	35
T	40
Ag	40
Int	49	*
WP	39
Fel	37

Enc Max: 740

A	1
W	12
SB	3
TB	4
M	4
Mag	0
CP	0
IP	0
FaP	3/3
FoP	3/3



armor to be subtraced from incoming attacks (toughness is already added in)

Head		4 armor
Arms		4 armor
Body		4 armor
Legs		4 armor

Without armor	4 armor



Strength Bonus, if applicable, is already added into damage.

Quarterstaff	Damage	= 1d10 +1				+10 to Strike to Stun and Parry
Dagger		Damage	= 1d10
Unarmed		Damage	= 1d10 -1				Target has x2 armor against attacks, +10 on WS check

Magic Dart	Damage	= 1d10 +3




Common Knowledge(The Empire)	Int		46
Gossip				Fel		57
Speak Language(Reikspiel)	Int		46
Academic Knowledge (Magic)	Int		46
Channelling			WP		56
Magical Sense			WP		56
Perception			Int		66
Read/Write			Int		46
Search				Int		66
Speak Arcane Language (Magick)	Int		46
Speak Language (Classical)	Int		46

Suave					+5 Fel (Applied)
Warrior Born				+5 WS (Applied)
Aethyric Attunement			+10 to Channeling and Magical Sense (Applied)
Petty Magic (Arcane)			Can Cast Petty Arcane spells
Savvy					+5 Int (Applied)

Quarter Staff
Backpack
Printed Book
Backpack
Blanket
Waterskin
Wooden Cutlery Set
Dagger
Sword
A bag of small darts (50 small darts)
A jar of butter (50 dabs)
A bag of down (50 down)

9gc


Dooming:
'Lack of breath shall kill thee.'

Star Sign:
?

Family Crest:
?


GLOWING LIGHT
Casting Number: 3
Casting Time: Half action
Ingredient: A drop of lamp oil (+1)
Description: You can cause any item in your grasp to glow with the
light of a lantern for one hour or until you let it go.

SOUNDS
Casting Number: 4
Casting Time: Half action
Ingredient: A thiny bell (+1)
Description: You can creat a phantom noise with this spell, with
volume ranging from a whisper to a roar. You can choose the
type of noise and the volume; the spell can reproduce and type
of noise except for speech. The noise can last for up to one round.

DROP
Casting Number: 4
Casting Time: Half action
Ingredient: A dap of butter (+1)
Description: You compel a target character within 24 yards (12
squares) to drop whatever he is holding. The subject of this
spell can resist it with a successful Will Power Test.

MARSH LIGHTS
Casting Number: 6
Casting Time: Full action
Ingredient: A firefly (+1)
Description: You create the appearance of a number of distant lights
that suggest torches or lanterns. They appear within 100 yards
(50 squares) of you and can then be sent off in any direction.
They naturally follow corridors or paths and do not need to be
controlled or overseen in any way. You can control them more
closely if desired, but only as long as they remain in line of sight.
You can't perform and other actions while controlling the lights.
The lights travel at various speeds, but never slower than 8 yards
(4 squares) per round or faster than 16 yards (8 squares) per round.
They last for one hour, and then gradually fade and vanish.

MAGIC DART
Casting Number: 6
Casting Time: Half action
Ingredient: A small dart (+1)
Description: You throw a dart of magical force at an opponent
within 16 yards (8 squares). Although small, the magic dart
strikes with considerable force. A magic dart is magic missile
with Damage 3.

SLEEP
Casting Number: 6
Casting Time: Half action
Ingredient: A piece of down (+1)
Description: Your touch causes one opponent to fall into a slumber
for 1d10 rounds unless a successful Will Pwer Test is made.
Sleeping characters are considered to be helpless. Sleep is a
touch spell.