Dietmar Eschlimann
Human
Tradesman
0 xp


WS	41
BS	42
S	42
T	31
Ag	42
Int	50	*
WP	36
Fel	37

Enc Max: 740

A	1
W	12
SB	4
TB	3
M	4
Mag	0
CP	0
IP	0
FaP	3/3
FoP	3/3



armor to be subtraced from incoming attacks (toughness is already added in)

Head		4 armor
Arms		4 armor
Body		4 armor
Legs		3 armor

Without armor	3 armor



Strength Bonus, if applicable, is already added into damage.

Sword		Damage	= 1d10 +4
Dagger		Damage	= 1d10 +1
Unarmed		Damage	= 1d10					Target has x2 armor against attacks, +10 on WS check




Animal Care			Int		70
Drive				S		62
Haggle				Fel		67
Evaluate			Int		80
Perception			Int		70
Read/Write			Int		50
Secret Language (Guild Tongue)	Int		50
Trade (Alchemist)		Int		50
Trade (Apothecary)		Int		50
Common Knowledge(The Empire)	Int		50
Gossip				Fel		57
Speak Language(Reikspiel)	Int		50

Dealmaker				+10 to Evaluate and Haggle (added)
Night Vision				Can see at night
Marksman				+5 BS (added)

Leather Skullcap
Leather Jack
Backpack
Blanket
Waterskin
Wooden Cutlery Set
Dagger
Sword
Lockbox
Apothecary tools
Apothecaric ingredients
Various vials of medicene
Vial of poison (If ingested or injected (even with a sword): deals 1 wound a round for 1d10-1 rounds, does not stack)
Alchemist tools
Alchemic ingredients
Bomb (2 1d10 (take highest) +6, 5 square blast radius)

9gc


Dooming:
'The flashing blade will end thy days.'

Star Sign:
?

Family Crest:
Checked Edging	(Marriage of East and West)
Sword		(Martial Prowes, Noble Descent)




Birth:--unknown, ReikLand, Misthausen(village)
Age:--unknown
Likes: Dark areas,Snapping necks, brewing potions,silence
Details: Once made a million gold but was sacked and almost killed by dwarves with claymores.