UVA Release 6, for Cortex Command B23, 2010-01-15

UAV/Cruise Missile spawn: When the spawn unit has arrived, select it and use the movement keys to pick a direction. Up/down or the scroll wheel cycles through the UAVs and the fire key launch the selected version. UAV and cruise missiles will always spawn without inventory. The gold cost of any inventory will be returned to you at spawn. Usage of all ordnance will reduce the value of a UAV by 50-100 oz of gold.

UAV/Cruise Missile function: Increase the throttle by pressing and holding the up key. Drop bombs/Fire rockets/Ignite booster rocket with crouch/sharp aim. Fire machine guns/detonate the cruise missile with the fire key.

Turrets: The Anti Aircraft turrets can't be controlled by the player. A turret will automatically track and engage any enemy above itself using scripts. Laser turrets will attempt to shoot down Jericho missiles, cluster bombs and fuel air bombs. All turrets in one team are controlled by a turret control unit. Without this unit the turrets will not fire.

Includes a campaign mission called "UAV Demo".


Credits: Grif for the original concept and gibs, MetalSlugSprites.net for the Metal Slug sprites, Darlos9D for the method used to display custom icons and for the idea of making aerodynamic lift depend on the speed if the aircraft. Zalo and 411570N3 for making me realize how to implement a minimap.

Jericho Missile: Deathbringer (maker of the Jericho), Mail2345 (lua) and Lambda (UAV-J sprite)
UAV spawn method: Samohan25
Fuel Air Bomb: Cheesemonkey

The artwork is mostly re-sprites or rips from metal slug, but feel free to use my code for whatever you want.