AddEffect = MOSRotating PresetName = Coalition Uber Cluster Particle Mass = 3 OrientToVel = 1 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/UberShotCluster.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 AngularVel = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Concrete Resolution = 4 Depth = 0 DeepCheck = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Gray Count = 6 Spread = 3.14 MaxVelocity = 30 MinVelocity = 21 InheritsVel = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow Count = 6 Spread = 3.14 MaxVelocity = 30 MinVelocity = 21 InheritsVel = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Main Thruster Blast Spark Count = 8 Spread = 3.14 MaxVelocity = 24 MinVelocity = 24 InheritsVel = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Glow Explosion Huge Count = 1 Spread = 0 MaxVelocity = 0 MinVelocity = 0 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Main Thruster Blast Ball 1 Count = 4 Spread = 3.14 MaxVelocity = 5 MinVelocity = 0 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Side Thruster Blast Ball 1 Count = 5 Spread = 3.14 MaxVelocity = 15 MinVelocity = 5 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Flame 1 Count = 3 Spread = 3.14 MaxVelocity = 6 MinVelocity = 2 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 8 Spread = 3.1 MaxVelocity = 5 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 4 Spread = 3.1 MaxVelocity = 5 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 0 GibSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav GibImpulseLimit = 2 AddEffect = MOPixel PresetName = Particle Coalition Sniper Heavy Mass = 1 LifeTime = 600 Sharpness = 8 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 250 G = 246 B = 145 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 250 G = 246 B = 145 TrailLength = 42 AddAmmo = AEmitter PresetName = Shot Coalition Heavy Sniper Mass = 20 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/SniperCasing.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 4 Depth = 1 DeepCheck = 0 AngularVel = 60 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 ParticlesPerMinute = 6000 // StartTimeMS = 100 StopTimeMS = 300 BurstSize = 1 Spread = 3.1 MaxVelocity = 1 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 ParticlesPerMinute = 2500 StartTimeMS = 300 // StopTimeMS = 300 BurstSize = 1 Spread = 3.1 MaxVelocity = 1 MinVelocity = 0 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 AddAmmo = AEmitter PresetName = Particle Coalition Heavy Sniper Mass = 4 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp LifeTime = 1 FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 PresetName = Sniper Smoke 1 LifeTime = 200 GlobalAccScalar = 0.0 ParticlesPerMinute = 1 BurstSize = 5 Spread = 1.5 MaxVelocity = 1 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 PresetName = Sniper Smoke 1 LifeTime = 200 GlobalAccScalar = 0.0 ParticlesPerMinute = 1 BurstSize = 5 Spread = 0.7 MaxVelocity = 2 MinVelocity = 1 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Side Thruster Blast Ball 1 PresetName = Sniper Smoke 1 LifeTime = 300 GlobalAccScalar = 0.0 AirResistance = 0.3 ParticlesPerMinute = 1 BurstSize = 5 Spread = 0.2 MaxVelocity = 15 MinVelocity = 10 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Glow Explosion Huge ParticlesPerMinute = 1 BurstSize = 1 Spread = 0.2 MaxVelocity = 15 MinVelocity = 10 PushesEmitter = 0 AddEmission = Emission EmittedParticle = AEmitter CopyOf = Shot Coalition Heavy Sniper ParticlesPerMinute = 1 BurstSize = 1 Spread = 0.0 MaxVelocity = 191 MinVelocity = 191 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSRotating CopyOf = Coalition Uber Cluster Particle //Particle Coalition Sniper Heavy ParticlesPerMinute = 1 BurstSize = 3 Spread = 0.0 MaxVelocity = 189 MinVelocity = 189 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstTriggered = 1 AddAmmo = Round PresetName = Round Coalition Heavy Sniper ParticleCount = 1 Particle = AEmitter CopyOf = Particle Coalition Heavy Sniper Shell = AEmitter CopyOf = Shell Smoking FireVelocity = 1 ShellVelocity = 10 Separation = 0 ///////////// // Magazines AddAmmo = Magazine PresetName = Magazine Coalition Heavy Sniper Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/MagazineRifleHeavyA.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = -2 Y = 2 DrawAfterParent = 0 RoundCount = 3 RTTRatio = 0 RegularRound = Round CopyOf = Round Coalition Heavy Sniper // TracerRound = None AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 2 ////////// // Devices AddDevice = HDFirearm PresetName = Heavy Sniper Rifle Description = The sniper rifle's big brother. You only get 3 rounds to a clip, but why settle for a headshot when you can blow the head clean off with a giant .60 caliber bullet? AddToGroup = Weapons Mass = 40 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/RifleSniperLongA.bmp FrameCount = 2 SpriteOffset = Vector X = -17 Y = -6 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 120 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -8 Y = 4 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 8 SharpStanceOffset = Vector X = 6 Y = 1 SupportOffset = Vector X = 1 Y = 4 SharpLength = 440 Magazine = Magazine CopyOf = Magazine Coalition Heavy Sniper Flash = Attachable CopyOf = Muzzle Flash Shotgun FireSound = Sound AddSample = ContentFile FilePath = Coalition.rte/Devices/Weapons/HeavySniper1.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 42 ReloadTime = 3200 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 0 NoSupportFactor = 2.5 ParticleSpreadRange = 0 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 20 Y = -1 EjectionOffset = Vector X = -1 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib A Offset = Vector X = -12 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib E Offset = Vector X = 10 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib H Offset = Vector X = 0 Y = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib I Offset = Vector X = -9 Y = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib L Offset = Vector X = -8 Y = -3 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib K Offset = Vector X = -4 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib J Offset = Vector X = -3 Y = -4 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 8 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 7 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 6 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 3 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 2 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 5