AddAmmo = AEmitter
	PresetName = Serpentine Shot
	Mass = 0.4
	GlobalAccScalar = 0.5
	OrientToVel = 0.6
	Sharpness = 0.8
	AirResistance = 0.02
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Malleus.rte/Devices/Serpentine/SerpShot.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -4
		Y = -3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	EmissionAngle = Matrix
		AngleDegrees = 180
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/FireGlow1.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Air Blast
			InstanceName = Blast Air
			Mass = 1
			LifeTime = 2
		ParticlesPerMinute = 2000
		BurstSize = 1
		Spread = 2
		MaxVelocity = 5
		MinVelocity = 2
		PushesEmitter = 1
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Malleus MedBurst Red
			InstanceName = Serp Burst Red
			LifeTime = 20
		Count = 12
		Spread = 1
		MinVelocity = 12
		MaxVelocity = 40
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Small
			LifeTime = 20
		Count = 2
		Spread = 2
		MinVelocity = 2
		MaxVelocity = 8
		InheritsVel = 0
	GibImpulseLimit = 8
	
AddAmmo = Round
	PresetName = Round Serpentine Shot
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Serpentine Shot
	FireVelocity = 30
	ShellVelocity = 5
	Separation = 5