AddAmmo = AEmitter
	PresetName = Emit One
	Mass = 1
	OrientToVel = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	LifeTime = 1
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstTriggered = 1
	GibImpulseLimit = 0.000001
/*
	AddEmission = Emission
		EmittedParticle = MOSRotating
			CopyOf = Stuff
		ParticlesPerMinute = 0
		BurstSize = 1
		Spread = 0.0
		MaxVelocity = 50
		MinVelocity = 50
		PushesEmitter = 0
	EmissionAngle = Matrix
		AngleDegrees = 90
	EmissionOffset = Vector
		X = 0
		Y = -10
*/

AddEffect = AEmitter
	PresetName = Emit Many
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	LifeTime = 500
	GlobalAccScalar = 0
	AirResistance = 0.8
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 1
		Depth = 0
	EffectStartTime = 0
	EffectStopTime = 500
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
/*	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Stuff
		ParticlesPerMinute = 6000
		BurstSize = 1
		Spread = 0
		MaxVelocity = 0
		MinVelocity = 0
		PushesEmitter = 0*/
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	FlashOnlyOnBurst = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	GibImpulseLimit = 0.000001


AddAmmo = MOPixel
	PresetName = Bare MOPixel
	Mass = 0.01
	LifeTime = 1
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 0

AddAmmo = MOSParticle
	PresetName = Bare MOSParticle
	Mass = 0.01
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddAmmo = MOSRotating
	PresetName = Bare MOSRotating
	Mass = 1
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 1
		Depth = 1
	DeepCheck = 0