AddAmmo = TDExplosive
	InstanceName = Glow Cannon Shell22
	Mass = 10000
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = GWD.rte/GPK/Images/CannonRound.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	JointStrength = 6
	JointStiffness = 0.5
	DrawAfterParent = 1
	DetonationSound = Sound
		AddSample = ContentFile
			Path = GWD.rte/GPK/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	AddEmitter = AEmitter
		CopyOf = Trail4
	ParentOffset = Vector
		X = 0
		Y = 0
	TriggerDelay = 100000 // How long until it explodes, set it really high for Impact-Only detonation.
	ParticleNumberToAdd = 5
	AddParticles = MOSParticle
		CopyOf = Blue Glow Particle Small Dull
	ParticleNumberToAdd = 3
	AddParticles = MOSParticle
		CopyOf = Blue Glow Particle Medium Dull
	ParticleNumberToAdd = 2
	AddParticles = MOPixel
		CopyOf = Glow Cannon Fragment Yellow
	ParticleNumberToAdd = 0
	AddParticles = MOPixel
		CopyOf = Glow Cannon Air Blast
	GibImpulseLimit = 1 // delete this line for Timed-Only detonation.

AddAmmo = TDExplosive
	InstanceName = Glow Cannon Shell23
	Mass = 1
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = GWD.rte/GPK/Images/CannonRound.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	JointStrength = 6
	JointStiffness = 0.5
	DrawAfterParent = 1
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	AddEmitter = AEmitter
		CopyOf = Trail4
	ParentOffset = Vector
		X = 0
		Y = 0
	TriggerDelay = 10 // How long until it explodes, set it really high for Impact-Only detonation.
	ParticleNumberToAdd = 0
	AddParticles = AEmitter
		CopyOf = Glow Emitter
	ParticleNumberToAdd = 0
	AddParticles = MOPixel
		CopyOf = Glow Cannon Fragment Gray
	ParticleNumberToAdd = 0
	AddParticles = MOPixel
		CopyOf = Glow Cannon Fragment Yellow
	ParticleNumberToAdd = 25
	AddParticles = MOPixel
		CopyOf = Glow Cannon Air Blast
	GibImpulseLimit = 1 // delete this line for Timed-Only detonation.
	AddGib = Gib // This 
		GibParticle = TDExplosive
			CopyOf = Glow Cannon Shell2
		Count = 1
		Spread = 0
		MaxVelocity = 0
		MinVelocity = 0
		InheritsVel = 1