AddEffect = MOSRotating
	InstanceName = Tick Arm Gib A
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickArmGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
1		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
2
AddEffect = MOSRotating
	InstanceName = Tick Arm Gib B
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickArmGibB.bmp
	FrameCount = 1
3	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
4	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Arm Gib C
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickArmGibC.bmp
5	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
6		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Hat Gib A
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
7		FilePath = Alchemist.rte/Gibs/TickHatGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
8		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Hat Gib B
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
9	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHatGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
10			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Hat Gib C
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
11	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHatGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
12		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Head Gib A
	Mass = 3.90
	Sharpness = 1
13	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHeadGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
14		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Head Gib B
	Mass = 3.90
15	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHeadGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
16	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
17	InstanceName = Tick Head Gib C
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHeadGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
18		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

19AddEffect = MOSRotating
	InstanceName = Tick Head Gib D
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHeadGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
20		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
21
AddEffect = MOSRotating
	InstanceName = Tick Helm Gib A
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHelmGibA.bmp
	FrameCount = 1
22	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
23	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Helm Gib B
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHelmGibB.bmp
24	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
25		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Helm Gib C
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
26		FilePath = Alchemist.rte/Gibs/TickHelmGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
27		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Helm Gib D
	Mass = 3.90
	Sharpness = 1
	HitsMOs = 1
28	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHelmGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
29		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Helm Gib E
	Mass = 3.90
	Sharpness = 0
30	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickHelmGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
31		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Leg Gib A
	Mass = 3.90
32	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickLegGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
33	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Leg Gib B
34	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickLegGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
35	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
36	InstanceName = Tick Leg Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickLegGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
37		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

38AddEffect = MOSRotating
	InstanceName = Tock Leg Gib
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TockLegGib.bmp
	FrameCount = 1
	SpriteOffset = Vector
39		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
40
AddEffect = MOSRotating
	InstanceName = Tick Torso Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickTorsoGibA.bmp
	FrameCount = 1
41	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
42	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Tick Torso Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TickTorsoGibB.bmp
43	FrameCount = 1
	SpriteOffset = Vector
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		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
44		Depth = 0
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AddEffect = MOSRotating
	InstanceName = Tick Torso Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
45		FilePath = Alchemist.rte/Gibs/TickTorsoGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
46		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = MC Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
47	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MCGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
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	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
48			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = MC Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
49	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MCGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
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	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
50		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = MC Gib C
	Mass = 3.90
	Sharpness = 0
51	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MCGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
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	AtomGroup = AtomGroup
52		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = MC Gib D
	Mass = 3.90
53	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MCGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
54	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = MC Gib E
55	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MCGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
56	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
57	InstanceName = MC Gib F
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MCGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
58		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

59AddEffect = MOSRotating
	InstanceName = Pistol Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/PistolGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
60		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
61
AddEffect = MOSRotating
	InstanceName = Pistol Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/PistolGibB.bmp
	FrameCount = 1
62	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
63	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Pistol Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/PistolGibC.bmp
64	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
65		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Pistol Gib D
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
66		FilePath = Alchemist.rte/Gibs/PistolGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
67		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Pistol Gib E
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
68	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/PistolGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
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	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
69			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
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AddEffect = MOSRotating
	InstanceName = Gat Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
70	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
71		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Gat Gib B
	Mass = 3.90
	Sharpness = 0
72	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
73		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Gat Gib C
	Mass = 3.90
74	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
75	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Gat Gib D
76	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
77	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
78	InstanceName = Gat Gib E
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
79		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

80AddEffect = MOSRotating
	InstanceName = Gat Gib F
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
81		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
82
AddEffect = MOSRotating
	InstanceName = Gat Gib G
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibG.bmp
	FrameCount = 1
83	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
84	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Gat Gib H
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/GatGibH.bmp
85	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
86		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
87		FilePath = Alchemist.rte/Gibs/SnipeGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
88		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
89	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
90			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
91	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
92		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib D
	Mass = 3.90
	Sharpness = 0
93	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
94		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib E
	Mass = 3.90
95	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
96	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib F
97	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
98	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
99	InstanceName = Snipe Gib G
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
1000		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
101
AddEffect = MOSRotating
	InstanceName = Snipe Gib H
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibH.bmp
	FrameCount = 1
102	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
103	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib I
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/SnipeGibI.bmp
104	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
105		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Snipe Gib J
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
106		FilePath = Alchemist.rte/Gibs/SnipeGibJ.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
107		Resolution = 4
		Depth = 0
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AddEffect = MOSRotating
	InstanceName = Tock Armor Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
108	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TockArmorGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
109			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	InstanceName = Tock Armor Gib B
	Mass = 3.90
	Sharpness = 0
110	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/TockArmorGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
111		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	InstanceName = Pack Gib
112	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/PackGib.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
113	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
114	InstanceName = M Leg Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MLegGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
115		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0

116AddEffect = MOSRotating
	InstanceName = M Leg Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MLegGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
117		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
118
AddEffect = MOSRotating
	InstanceName = M Leg Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MLegGibC.bmp
	FrameCount = 1
119	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 0
1200	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Leg Gib D
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MLegGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Arm Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MArmGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Arm Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MArmGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Arm Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MArmGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Torso Gib A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MTorsoGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Torso Gib B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MTorsoGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = M Torso Gib C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/MTorsoGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
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AddEffect = MOSRotating
	InstanceName = Cog
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/Cog.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Spring
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/Spring.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Wire A
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/WireA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Wire B
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/WireB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	InstanceName = Wire C
	Mass = 3.90
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Alchemist.rte/Gibs/WireC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0