<<"Widowmaker", a mod for Cortex Command by Thomas Thorne aka Systmh>>
ver. 2.1

	back again, my controversial sprites and i. this time i've
	built a spider tank type thing. i've got a ton of ideas
	sketched up, but this one just called out to me.

This .rte contains:
	--the Widowmaker Assault Tank
	  an ACrab class.
		my attempt to make something that is strong and yet
		balanced to a fair degree. best delivered to the
		battlefield by my Grav Lander mod, this spider tank
		specializes in trampling the opposition and has the
		ability to bore into enemy bunkers to destroy
		units within. in addition, this unit is equipped
		with short-range jump jets and a powerful self-
		destruct device, which can be activated by reloading
		the weapon. it also activates automatically when the
		internal power supply is depleted, in hopes of
		taking out remaining opposition when the unit's
		usefulness is expired. the self-destruct will not
		detonate if the unit is killed by enemy fire.

modifications in ver. 2.0:
	--digger has more ammo and can burrow deeper, but it
	  bores through earth slightly slower.
	--jumpjets should be less powerful now.
	--legs have been armored up more, making it harder
	  to kill.
	--limbpaths & physical feet have been updated
	  significantly. should handle terrain better.
	--feet do more damage to actors, making trampling more
	  feasible.
	--there is now a weak point for MASSIVE DAMAGE located
	  on the underbelly, just inside the aperture for the
	  magma drill thing.
	--various small tweaks and revisions that i've all but
	  forgotten the extent of.
	--got rid of references to the obsolete null. d'oh!

modifications in ver. 2.1:
	--made it so that the self-destruct mechanism doesn't
	  mangle terrain or penetrate brain chambers so badly.

known bugs:
	--i've worked more on the limbpaths, and they work
	  i suppose. not perfect, but nothing really is eh?
	--when dropped upon the battlefield, the actor
	  immediately attacks the enemy if not taken control
	  of. the Widowmaker's aggressiveness circuits are
	  apparently wired for extreme prejudice. the
	  manufacturer is still uncertain as to whether this
	  is a problem or a feature.

credits:
	--Azukki for his templates, once again.
	--engine blast and explosion sprites modified from metal slug.
	--sounds ripped, torn and modified from funcom.
	--thanks to numgun and his neato AAL pack for some choice
	  code inspiration.

all other sprites and code by Systmh.
if you've got any comments, my email is systmh@gmail.com;
i will of course also be checking the datarealms.com forums.

<<EOT>>